Search Results for

    Show / Hide Table of Contents

    Namespace Evergine.Framework.Assets

    Classes

    AssetImportManager

    Asset import manager class.

    AssetPart

    This class represents an asset part.

    AssetSource

    This class contains all information about an asset metafile.

    AssetSourceLoadableConverter<T, K>

    Converts an Asset Source into a Loadable.

    EffectSourceLoader

    The effect source loader.

    FileSource

    This class represents a File asset source.

    FontSource

    This class represents the texture asset source.

    FontSourceLoader

    Loads font sources.

    FrameBufferSourceLoader

    The framebuffer source loader.

    MaterialSourceLoader

    Class that converts a material source to a material object.

    ModelSource

    This class represents a model asset source.

    ModelSourceLoader

    Class that converts a texture source to a Texture object.

    ParticleSystemSourceLoader

    The particle system source loader.

    PostProcessingGraphSourceLoader

    The post-processing source loader.

    PrefabSource

    This class represents the prefab asset source.

    PrefabSourceConverter

    Source converter for the prefab.

    ReflectionProbeSource

    This class represents the texture asset source.

    ReflectionProbeSourceLoader

    Class that converts a texture source to a Texture object.

    RenderLayerSourceLoader

    The render layer source loader.

    SamplerSourceLoader

    The sample source loader.

    SceneSource

    This class represents the scene asset source.

    SceneSourceConverter

    Source converter for the scene.

    SoundSource

    This class represents the sound asset source.

    SoundSourceLoader

    The sound source loader.

    TextureSource

    This class represents the texture asset source.

    TextureSourceLoader

    Class that converts a texture source to a Texture object.

    Interfaces

    IAssetSource

    This interface represents a source for assets.

    IAssetSourceLoadableConverter

    Converts an Asset Source into a loadable asset.

    In this article
    Back to top
    Generated by DocFX