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    Class ModelSourceLoader

    Class that converts a texture source to a Texture object.

    Inheritance
    object
    AssetSourceLoadableConverter<ModelSource, Model>
    ModelSourceLoader
    Implements
    IAssetSourceLoadableConverter
    Inherited Members
    AssetSourceLoadableConverter<ModelSource, Model>.LoadableType
    AssetSourceLoadableConverter<ModelSource, Model>.ExportedExtension
    AssetSourceLoadableConverter<ModelSource, Model>.Convert(ModelSource)
    AssetSourceLoadableConverter<ModelSource, Model>.Convert<TLoadable>(ModelSource)
    AssetSourceLoadableConverter<ModelSource, Model>.Convert(ModelSource, Type)
    Namespace: Evergine.Framework.Assets
    Assembly: Evergine.Framework.dll
    Syntax
    public class ModelSourceLoader : AssetSourceLoadableConverter<ModelSource, Model>, IAssetSourceLoadableConverter

    Constructors

    ModelSourceLoader(GraphicsContext)

    Initializes a new instance of the ModelSourceLoader class.

    Declaration
    public ModelSourceLoader(GraphicsContext graphicsContext)
    Parameters
    Type Name Description
    GraphicsContext graphicsContext

    The graphics context.

    Properties

    ExportedExtension

    Gets the exported extension for the asset.

    Declaration
    public override string ExportedExtension { get; }
    Property Value
    Type Description
    string
    Overrides
    AssetSourceLoadableConverter<ModelSource, Model>.ExportedExtension

    Methods

    Convert(ModelSource)

    Converts an asset source into a loadable element.

    Declaration
    public override Model Convert(ModelSource source)
    Parameters
    Type Name Description
    ModelSource source

    The asset source.

    Returns
    Type Description
    Model

    The loadable element.

    Overrides
    AssetSourceLoadableConverter<ModelSource, Model>.Convert(ModelSource)

    Implements

    IAssetSourceLoadableConverter

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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