Class BillboardRenderUnit
Renders unit used to draw a batch of sprites.
Inherited Members
Namespace: Evergine.Framework.Graphics.Billboard
Assembly: Evergine.Framework.dll
Syntax
public class BillboardRenderUnit : RenderUnit
Constructors
BillboardRenderUnit(BillboardMeshProcessor, int)
Initializes a new instance of the BillboardRenderUnit class.
Declaration
public BillboardRenderUnit(BillboardMeshProcessor billboardProcessor, int batchId)
Parameters
Type | Name | Description |
---|---|---|
BillboardMeshProcessor | billboardProcessor | Billboard mesh processor. |
int | batchId | Batch ID. |
Methods
Collect(DrawContext)
Collects all the information to be rendered.
Declaration
public override void Collect(DrawContext drawContext)
Parameters
Type | Name | Description |
---|---|---|
DrawContext | drawContext | The drawing context. |
Overrides
PassIsAvailable(DrawContext, int)
Returns if the pass is available in this render unit.
Declaration
public override bool PassIsAvailable(DrawContext drawContext, int passId)
Parameters
Type | Name | Description |
---|---|---|
DrawContext | drawContext | The DrawContext. |
int | passId | The Pass Id. |
Returns
Type | Description |
---|---|
bool | True if the pass is available. |
Overrides
Prepare(CommandBuffer, DrawContext)
Prepares this unit to be rendered.
Declaration
public override void Prepare(CommandBuffer commandBuffer, DrawContext drawContext)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | The command buffer. |
DrawContext | drawContext | The draw context. |
Overrides
Render(CommandBuffer, DrawContext, int)
Renders an element using the specified command buffer.
Declaration
public override void Render(CommandBuffer commandBuffer, DrawContext drawContext, int passId)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | commandBuffer | The command buffer. |
DrawContext | drawContext | The draw context. |
int | passId | The pass ID. |