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    Class DrawContextEffectResources

    This class manages all resources associated with an effect.

    Inheritance
    object
    DisposableObject
    DrawContextEffectResources
    Inherited Members
    DisposableObject.Disposed
    DisposableObject.Dispose()
    DisposableObject.Dispose(bool)
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public class DrawContextEffectResources : DisposableObject

    Constructors

    DrawContextEffectResources(DrawContextResources, Effect)

    Initializes a new instance of the DrawContextEffectResources class.

    Declaration
    public DrawContextEffectResources(DrawContextResources drawContextResources, Effect effect)
    Parameters
    Type Name Description
    DrawContextResources drawContextResources

    The draw context resources.

    Effect effect

    The effect.

    Fields

    DrawContextResources

    The drawing resources.

    Declaration
    public readonly DrawContextResources DrawContextResources
    Field Value
    Type Description
    DrawContextResources

    DynamicConstantBuffers

    The constant buffers by slot.

    Declaration
    public ConstantBuffer[] DynamicConstantBuffers
    Field Value
    Type Description
    ConstantBuffer[]

    Effect

    The effect associated with this instance.

    Declaration
    public readonly Effect Effect
    Field Value
    Type Description
    Effect

    MaterialResources

    Draws the material collection.

    Declaration
    public Dictionary<BaseMaterial, DrawContextMaterialResources> MaterialResources
    Field Value
    Type Description
    Dictionary<BaseMaterial, DrawContextMaterialResources>

    PerDrawCallBuffers

    Per draw call CBuffer collection.

    Declaration
    public readonly CBufferCollectionUpdaterEffectEntry PerDrawCallBuffers
    Field Value
    Type Description
    CBufferCollectionUpdaterEffectEntry

    PerSceneBuffers

    Per-scene CBuffer collection.

    Declaration
    public readonly CBufferCollectionUpdaterEffectEntry PerSceneBuffers
    Field Value
    Type Description
    CBufferCollectionUpdaterEffectEntry

    PerViewBuffers

    Per-view CBuffer collection.

    Declaration
    public readonly CBufferCollectionUpdaterEffectEntry PerViewBuffers
    Field Value
    Type Description
    CBufferCollectionUpdaterEffectEntry

    TextureSlots

    The array of texture slots.

    Declaration
    public TextureSlot[] TextureSlots
    Field Value
    Type Description
    TextureSlot[]

    Properties

    ReferenceCount

    Gets the number of references pointing to this effect entry.

    Declaration
    public uint ReferenceCount { get; }
    Property Value
    Type Description
    uint

    Methods

    AddReference()

    Increases a reference to this effect entry.

    Declaration
    public void AddReference()

    CollectDrawCall(IEngineShaderParameters, ref uint[])

    Updates the constant buffers.

    Declaration
    public void CollectDrawCall(IEngineShaderParameters effectParams, ref uint[] dynamicCBufferOffsets)
    Parameters
    Type Name Description
    IEngineShaderParameters effectParams

    The engine shader parameters.

    uint[] dynamicCBufferOffsets

    The dynamic buffer offsets array.

    CollectView(IEngineShaderParameters)

    Updates the constant buffers.

    Declaration
    public void CollectView(IEngineShaderParameters effectParams)
    Parameters
    Type Name Description
    IEngineShaderParameters effectParams

    The engine's shader parameters.

    Destroy()

    Destroys all resources of this instance.

    Declaration
    protected override void Destroy()
    Overrides
    DisposableObject.Destroy()

    GetConstantBuffer(int, UpdatePolicy)

    Gets effect constant buffer by slot and update policy.

    Declaration
    public ConstantBuffer GetConstantBuffer(int slot, UpdatePolicy updatePolicy)
    Parameters
    Type Name Description
    int slot

    The buffer slot.

    UpdatePolicy updatePolicy

    The update policy.

    Returns
    Type Description
    ConstantBuffer

    The constant buffer.

    Prepare(CommandBuffer)

    Prepares all resources for this effect.

    Declaration
    public void Prepare(CommandBuffer commandBuffer)
    Parameters
    Type Name Description
    CommandBuffer commandBuffer

    The command buffer.

    RegisterMaterialPass(MaterialPassResources)

    Registers the material pass resource.

    Declaration
    public MaterialPassResourceSet RegisterMaterialPass(MaterialPassResources passResources)
    Parameters
    Type Name Description
    MaterialPassResources passResources

    The material pass resources.

    Returns
    Type Description
    MaterialPassResourceSet

    The resource set associated with this pass resource.

    RemoveReference()

    Removes a reference of this effect entry.

    Declaration
    public void RemoveReference()

    Events

    TexturesChanged

    Event fired when a texture has been changed.

    Declaration
    public event EventHandler TexturesChanged
    Event Type
    Type Description
    EventHandler

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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