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    Class PostProcessingGraphProcessor

    Represents the post-processing graph processor.

    Inheritance
    object
    MeshProcessor
    PostProcessingGraphProcessor
    Inherited Members
    MeshProcessor.GraphicsContext
    MeshProcessor.RenderManager
    MeshProcessor.IsActivated
    MeshProcessor.Initialize()
    MeshProcessor.Collect()
    MeshProcessor.Dispose()
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public class PostProcessingGraphProcessor : MeshProcessor

    Constructors

    PostProcessingGraphProcessor()

    Initializes a new instance of the PostProcessingGraphProcessor class.

    Declaration
    public PostProcessingGraphProcessor()

    Fields

    AnySuperResolutionNode

    Indicates whether there is any FidelityFX node in the post-processing.

    Declaration
    public bool AnySuperResolutionNode
    Field Value
    Type Description
    bool

    AnyTAANode

    Indicates whether there is any TAA node in the post-processing.

    Declaration
    public bool AnyTAANode
    Field Value
    Type Description
    bool

    Batches

    The post-processing settings dictionary by draw context.

    Declaration
    public PostProcessingGraphBatch[] Batches
    Field Value
    Type Description
    PostProcessingGraphBatch[]

    Properties

    Priority

    Gets the priority of this processor. Processors with higher values are executed earlier.

    Declaration
    public override float Priority { get; }
    Property Value
    Type Description
    float
    Overrides
    MeshProcessor.Priority

    Methods

    CouldBatch(RenderObjectInfo, RenderObjectInfo)

    Compares whether this processor can batch these two meshes.

    Declaration
    public override bool CouldBatch(RenderObjectInfo renderObjectInfo1, RenderObjectInfo renderObjectInfo2)
    Parameters
    Type Name Description
    RenderObjectInfo renderObjectInfo1

    The first object.

    RenderObjectInfo renderObjectInfo2

    The second object.

    Returns
    Type Description
    bool

    True if the batch is possible.

    Overrides
    MeshProcessor.CouldBatch(RenderObjectInfo, RenderObjectInfo)

    CouldRenderObject(RenderObjectInfo)

    Can render a single render object.

    Declaration
    public override bool CouldRenderObject(RenderObjectInfo renderObjectInfo)
    Parameters
    Type Name Description
    RenderObjectInfo renderObjectInfo

    The render object info.

    Returns
    Type Description
    bool

    True if this mesh processor can render an object.

    Overrides
    MeshProcessor.CouldRenderObject(RenderObjectInfo)

    Destroy()

    Destroys this instance.

    Declaration
    protected override void Destroy()
    Overrides
    MeshProcessor.Destroy()

    EmitBatch(int, int, DrawContext, RenderObjectInfoAccessor)

    Emit a render batch.

    Declaration
    public override RenderUnit EmitBatch(int startIndex, int elementCount, DrawContext drawContext, MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor)
    Parameters
    Type Name Description
    int startIndex

    Start mesh index.

    int elementCount

    Number of elements in this batch.

    DrawContext drawContext

    The draw context.

    MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor

    Function to obtain the renderObjectInfo by its index.

    Returns
    Type Description
    RenderUnit

    Id of this batch inside the mesh processor.

    Overrides
    MeshProcessor.EmitBatch(int, int, DrawContext, MeshProcessor.RenderObjectInfoAccessor)

    Reset()

    Resets processors to be ready for batch processing.

    Declaration
    public override void Reset()
    Overrides
    MeshProcessor.Reset()

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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