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    Interface IPhysicBody3D

    Interface for the body of 3D physics.

    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public interface IPhysicBody3D

    Properties

    AnisotropicFriction

    Gets or sets the anisotropic friction.

    Declaration
    Vector3 AnisotropicFriction { get; set; }
    Property Value
    Type Description
    Vector3

    BodyComponent

    Gets or sets the associated body component.

    Declaration
    PhysicBody3D BodyComponent { get; set; }
    Property Value
    Type Description
    PhysicBody3D

    CcdMotionThreshold

    Gets or sets the CCD motion threshold.

    Declaration
    float CcdMotionThreshold { get; set; }
    Property Value
    Type Description
    float
    Remarks

    CCD motion clamping activates for convex objects that exceed a squared velocity threshold (squared to avoid taking square roots). By default, this threshold is zero, which means this feature is disabled for rigid bodies.

    CcdSweptSphereRadius

    Gets or sets the CCD swept sphere radius.

    Declaration
    float CcdSweptSphereRadius { get; set; }
    Property Value
    Type Description
    float
    Remarks

    CCD works on an embedded sphere of radius. Make sure this radius is embedded inside the convex objects, preferably smaller.

    ColliderShapes

    Gets the collection of colliders.

    Declaration
    IEnumerable<IColliderShape3D> ColliderShapes { get; }
    Property Value
    Type Description
    IEnumerable<IColliderShape3D>

    CollisionCategories

    Gets or sets the collision category bits.

    Declaration
    CollisionCategory3D CollisionCategories { get; set; }
    Property Value
    Type Description
    CollisionCategory3D

    CompanionId

    Gets or sets the companion ID.

    Declaration
    int CompanionId { get; set; }
    Property Value
    Type Description
    int

    ContactDamping

    Gets the contact damping coefficient.

    Declaration
    float ContactDamping { get; }
    Property Value
    Type Description
    float

    ContactProcessingThreshold

    Gets or sets the contact-processing threshold.

    Declaration
    float ContactProcessingThreshold { get; set; }
    Property Value
    Type Description
    float

    ContactStiffness

    Gets the contact stiffness.

    Declaration
    float ContactStiffness { get; }
    Property Value
    Type Description
    float

    DeactivationTime

    Gets or sets the deactivation time.

    Declaration
    float DeactivationTime { get; set; }
    Property Value
    Type Description
    float

    Flags

    Gets or sets the static body flags.

    Declaration
    StaticBody3DFlags Flags { get; set; }
    Property Value
    Type Description
    StaticBody3DFlags

    Friction

    Gets or sets the friction of the rigidbody.

    Declaration
    float Friction { get; set; }
    Property Value
    Type Description
    float

    HasContactResponse

    Gets a value indicating whether there is any contact response.

    Declaration
    bool HasContactResponse { get; }
    Property Value
    Type Description
    bool

    HitFraction

    Gets or sets the hit fraction.

    Declaration
    float HitFraction { get; set; }
    Property Value
    Type Description
    float

    InternalBody

    Gets the internal body.

    Declaration
    object InternalBody { get; }
    Property Value
    Type Description
    object

    InterpolationAngularVelocity

    Gets or sets the interpolated angular velocity.

    Declaration
    Vector3 InterpolationAngularVelocity { get; set; }
    Property Value
    Type Description
    Vector3

    InterpolationLinearVelocity

    Gets or sets the interpolated linear velocity.

    Declaration
    Vector3 InterpolationLinearVelocity { get; set; }
    Property Value
    Type Description
    Vector3

    InterpolationWorldTransform

    Gets or sets the interpolated world transform.

    Declaration
    Matrix4x4 InterpolationWorldTransform { get; set; }
    Property Value
    Type Description
    Matrix4x4

    IsActive

    Gets a value indicating whether this body is active.

    Declaration
    bool IsActive { get; }
    Property Value
    Type Description
    bool

    IsSensor

    Gets or sets a value indicating whether this body collects contact information but never generates a collision response.

    Declaration
    bool IsSensor { get; set; }
    Property Value
    Type Description
    bool

    IsStaticObject

    Gets a value indicating whether this body is static.

    Declaration
    bool IsStaticObject { get; }
    Property Value
    Type Description
    bool

    IslandTag

    Gets or sets the island tag.

    Declaration
    int IslandTag { get; set; }
    Property Value
    Type Description
    int

    MaskBits

    Gets or sets the collision mask bits.

    Declaration
    CollisionCategory3D MaskBits { get; set; }
    Property Value
    Type Description
    CollisionCategory3D

    Restitution

    Gets or sets the restitution of the rigid body.

    Declaration
    float Restitution { get; set; }
    Property Value
    Type Description
    float

    RollingFriction

    Gets or sets the rolling friction.

    Declaration
    float RollingFriction { get; set; }
    Property Value
    Type Description
    float

    SpinningFriction

    Gets or sets the spinning fraction.

    Declaration
    float SpinningFriction { get; set; }
    Property Value
    Type Description
    float

    Transform

    Gets the world transform of the body.

    Declaration
    Matrix4x4 Transform { get; }
    Property Value
    Type Description
    Matrix4x4

    Methods

    AddColliderShape(IColliderShape3D)

    Adds a collider shape to the body.

    Declaration
    void AddColliderShape(IColliderShape3D shape)
    Parameters
    Type Name Description
    IColliderShape3D shape

    The shape.

    GetColliderShapeByIndex(int)

    Gets the collider shape by index.

    Declaration
    IColliderShape3D GetColliderShapeByIndex(int index)
    Parameters
    Type Name Description
    int index

    The index.

    Returns
    Type Description
    IColliderShape3D

    The collider shape.

    RemoveColliderShape(IColliderShape3D)

    Removes the collider shape from the body.

    Declaration
    void RemoveColliderShape(IColliderShape3D shape)
    Parameters
    Type Name Description
    IColliderShape3D shape

    The shape to remove.

    SetTransform(Vector3, Quaternion, Vector3)

    Sets the position of the body's origin and rotation. This breaks any contacts and wakes the other bodies. Manipulating a body's transform may cause non-physical behavior.

    Declaration
    void SetTransform(Vector3 position, Quaternion orientation, Vector3 scale)
    Parameters
    Type Name Description
    Vector3 position

    The world position of the body's local origin.

    Quaternion orientation

    The world rotation as a quaternion.

    Vector3 scale

    The world scale.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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