Interface IStaticBody3D Interface for the static body of 3D physics. Inherited Members IPhysicBody3D.BodyComponent IPhysicBody3D.InternalBody IPhysicBody3D.IsSensor IPhysicBody3D.Friction IPhysicBody3D.Restitution IPhysicBody3D.Flags IPhysicBody3D.CollisionCategories IPhysicBody3D.MaskBits IPhysicBody3D.ColliderShapes IPhysicBody3D.Transform IPhysicBody3D.AddColliderShape(IColliderShape3D) IPhysicBody3D.RemoveColliderShape(IColliderShape3D) IPhysicBody3D.GetColliderShapeByIndex(int) IPhysicBody3D.SetTransform(Vector3, Quaternion, Vector3) IPhysicBody3D.AnisotropicFriction IPhysicBody3D.CcdMotionThreshold IPhysicBody3D.CcdSweptSphereRadius IPhysicBody3D.CompanionId IPhysicBody3D.ContactDamping IPhysicBody3D.ContactProcessingThreshold IPhysicBody3D.ContactStiffness IPhysicBody3D.DeactivationTime IPhysicBody3D.HasContactResponse IPhysicBody3D.HitFraction IPhysicBody3D.InterpolationAngularVelocity IPhysicBody3D.InterpolationLinearVelocity IPhysicBody3D.InterpolationWorldTransform IPhysicBody3D.IsActive IPhysicBody3D.IslandTag IPhysicBody3D.IsStaticObject IPhysicBody3D.RollingFriction IPhysicBody3D.SpinningFriction Namespace: Evergine.Framework.Physics3D Assembly: Evergine.Framework.dll Syntax public interface IStaticBody3D : IPhysicBody3D Extension Methods ReflectionHelper.GetMemberAssembly(object) ReflectionHelper.GetTypeName(object)