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    Struct PhysicWheel3D.WheelRaycastInfo

    Structure that holds all the required properties to perform a wheel raycast.

    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public struct PhysicWheel3D.WheelRaycastInfo

    Fields

    ContactNormalWS

    Contact normal in world space.

    Declaration
    public Vector3 ContactNormalWS
    Field Value
    Type Description
    Vector3

    ContactPointWS

    Contact point in world space.

    Declaration
    public Vector3 ContactPointWS
    Field Value
    Type Description
    Vector3

    GroundObject

    The ground object.

    Declaration
    public IPhysicBody3D GroundObject
    Field Value
    Type Description
    IPhysicBody3D

    HardPointWS

    The suspension origin in world space.

    Declaration
    public Vector3 HardPointWS
    Field Value
    Type Description
    Vector3

    IsInContact

    True if the wheel is in contact.

    Declaration
    public bool IsInContact
    Field Value
    Type Description
    bool

    SuspensionLength

    The length of the suspension.

    Declaration
    public float SuspensionLength
    Field Value
    Type Description
    float

    WheelAxleWS

    The wheel axle in world space.

    Declaration
    public Vector3 WheelAxleWS
    Field Value
    Type Description
    Vector3

    WheelDirectionWS

    The wheel direction in world space.

    Declaration
    public Vector3 WheelDirectionWS
    Field Value
    Type Description
    Vector3

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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