Class RayEmitter
Sets the collision events.
Inheritance
RayEmitter
Implements
Inherited Members
Namespace: Evergine.Framework.Physics3D
Assembly: Evergine.Framework.dll
Syntax
public class RayEmitter : Behavior, IDependencyObject
Constructors
RayEmitter()
Initializes a new instance of the RayEmitter class.
Declaration
public RayEmitter()
Properties
All
Gets or sets a value indicating whether to obtain all results.
Declaration
public bool All { get; set; }
Property Value
Type | Description |
---|---|
bool |
Distance
Gets or sets the distance.
Declaration
public float Distance { get; set; }
Property Value
Type | Description |
---|---|
float |
Force
Gets or sets the distance.
Declaration
public float Force { get; set; }
Property Value
Type | Description |
---|---|
float |
Mask
Gets or sets the collision category bits.
Declaration
public CollisionCategory3D Mask { get; set; }
Property Value
Type | Description |
---|---|
CollisionCategory3D |
Methods
Update(TimeSpan)
The Update method.
Declaration
protected override void Update(TimeSpan gameTime)
Parameters
Type | Name | Description |
---|---|---|
TimeSpan | gameTime | The game time. |