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    Class RayEmitter

    Sets the collision events.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Behavior
    RayEmitter
    Implements
    IDependencyObject
    Inherited Members
    Behavior.Family
    Behavior.UpdateOrder
    Behavior.OnAttached()
    Behavior.OnDetach()
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnActivated()
    Component.Start()
    Component.OnDeactivated()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.RefreshPrefab(Prefab)
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class RayEmitter : Behavior, IDependencyObject

    Constructors

    RayEmitter()

    Initializes a new instance of the RayEmitter class.

    Declaration
    public RayEmitter()

    Properties

    All

    Gets or sets a value indicating whether to obtain all results.

    Declaration
    public bool All { get; set; }
    Property Value
    Type Description
    bool

    Distance

    Gets or sets the distance.

    Declaration
    public float Distance { get; set; }
    Property Value
    Type Description
    float

    Force

    Gets or sets the distance.

    Declaration
    public float Force { get; set; }
    Property Value
    Type Description
    float

    Mask

    Gets or sets the collision category bits.

    Declaration
    public CollisionCategory3D Mask { get; set; }
    Property Value
    Type Description
    CollisionCategory3D

    Methods

    Update(TimeSpan)

    The Update method.

    Declaration
    protected override void Update(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Overrides
    Behavior.Update(TimeSpan)

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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