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    Class StaticBody3D

    StaticBody 3D enables your entities to act under the control of physics as a static body.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Behavior
    PhysicBody3D
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>
    StaticBody3D
    Implements
    IDependencyObject
    Inherited Members
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.physicBody
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.bodyDefinition
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.InternalBody
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.BodyDef
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.OnAttached()
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.OnDetach()
    PhysicBody3D.Transform3D
    PhysicBody3D.PhysicManager3D
    PhysicBody3D.BeginCollision
    PhysicBody3D.EndCollision
    PhysicBody3D.UpdateCollision
    PhysicBody3D.colliderList
    PhysicBody3D.ProcessCollision
    PhysicBody3D.InternalBody
    PhysicBody3D.BodyDef
    PhysicBody3D.ColliderList
    PhysicBody3D.IsSensor
    PhysicBody3D.Friction
    PhysicBody3D.Restitution
    PhysicBody3D.RollingFriction
    PhysicBody3D.CcdMotionThreshold
    PhysicBody3D.CcdSweptSphereRadius
    PhysicBody3D.CollisionCategories
    PhysicBody3D.MaskBits
    PhysicBody3D.WorldToLocalPosition(Vector3)
    PhysicBody3D.WorldToLocalPosition(ref Vector3, out Vector3)
    PhysicBody3D.ContactTest(ICollection<ContactPoint3D>)
    PhysicBody3D.ContactPairTest(PhysicBody3D, ICollection<ContactPoint3D>)
    PhysicBody3D.ContactPairTest(Collider3D, PhysicBody3D, Collider3D, ICollection<ContactPoint3D>)
    PhysicBody3D.ResetTransform(Vector3, Quaternion, Vector3)
    PhysicBody3D.PointTest(Vector3)
    PhysicBody3D.OnActivated()
    PhysicBody3D.OnDeactivated()
    PhysicBody3D.OnAttached()
    PhysicBody3D.OnDetach()
    PhysicBody3D.OnTransformChanged(object, EventArgs)
    PhysicBody3D.Update(TimeSpan)
    Behavior.Family
    Behavior.UpdateOrder
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.Start()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.RefreshPrefab(Prefab)
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class StaticBody3D : PhysicBody3D<IStaticBody3D, StaticBodyDef3D>, IDependencyObject

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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