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    Class SingleTransition

    This class represents a single screen transition.

    Inheritance
    object
    ScreenTransition
    SingleTransition
    Inherited Members
    ScreenTransition.Sources
    ScreenTransition.Target
    ScreenTransition.BackgroundColor
    ScreenTransition.disposed
    ScreenTransition.CurrentTime
    ScreenTransition.Lerp
    ScreenTransition.SetRenderState()
    ScreenTransition.EndTransition()
    ScreenTransition.UpdateSources(TimeSpan)
    ScreenTransition.UpdateTarget(TimeSpan)
    ScreenTransition.Dispose()
    Namespace: Evergine.Framework
    Assembly: Evergine.Framework.dll
    Syntax
    public class SingleTransition : ScreenTransition

    Constructors

    SingleTransition()

    Initializes a new instance of the SingleTransition class.

    Declaration
    public SingleTransition()

    Methods

    Dispose(bool)

    Releases unmanaged and optionally managed resources.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    Overrides
    ScreenTransition.Dispose(bool)

    Draw(TimeSpan)

    Draws the specified game frame.

    Declaration
    protected override void Draw(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Overrides
    ScreenTransition.Draw(TimeSpan)

    Initialize()

    Initializes this instance.

    Declaration
    protected override void Initialize()
    Overrides
    ScreenTransition.Initialize()

    Update(TimeSpan)

    Updates the specified game time.

    Declaration
    protected override void Update(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Overrides
    ScreenTransition.Update(TimeSpan)

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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