Class MTLGraphicsPipelineState
This class represents a native pipeline state in Metal.
Namespace: Evergine.Metal
Assembly: Evergine.Metal.dll
Syntax
public class MTLGraphicsPipelineState : GraphicsPipelineState
Constructors
MTLGraphicsPipelineState(MTLGraphicsContext, ref GraphicsPipelineDescription)
Initializes a new instance of the MTLGraphicsPipelineState class.
Declaration
public MTLGraphicsPipelineState(MTLGraphicsContext context, ref GraphicsPipelineDescription description)
Parameters
Type | Name | Description |
---|---|---|
MTLGraphicsContext | context | The graphics context. |
GraphicsPipelineDescription | description | The graphics pipeline state description. |
Properties
Name
Gets or sets a string identifying this instance. It can be used in graphics debugger tools.
Declaration
public override string Name { get; set; }
Property Value
Type | Description |
---|---|
string |
Overrides
Methods
Apply(MTLCommandBuffer, bool)
Apply only changes compared with the previous pipelineState.
Declaration
public void Apply(MTLCommandBuffer commandBuffer, bool hasDepthStencil)
Parameters
Type | Name | Description |
---|---|---|
MTLCommandBuffer | commandBuffer | The commandBuffer where this pipeline is applied. |
bool | hasDepthStencil | Whether depth and stencil are active. |
Dispose()
Performs tasks defined by the application associated with freeing, releasing, or resetting unmanaged resources.
Declaration
public override void Dispose()