Class PlayerJoiningEventArgs
Represents the arguments of the message received when a player is joining a room.
Namespace: Evergine.Networking.Server
Assembly: Evergine.Networking.dll
Syntax
public class PlayerJoiningEventArgs : EventArgs
Constructors
PlayerJoiningEventArgs(ServerRoom, ServerPlayer)
Initializes a new instance of the PlayerJoiningEventArgs class.
Declaration
public PlayerJoiningEventArgs(ServerRoom room, ServerPlayer player)
Parameters
Type | Name | Description |
---|---|---|
ServerRoom | room | The room that the player is trying to join. |
ServerPlayer | player | The player that is joining. |
Properties
IsRejected
Gets a value indicating whether the joining request has been rejected.
Declaration
public bool IsRejected { get; }
Property Value
Type | Description |
---|---|
bool |
Player
Gets the player who is joining.
Declaration
public ServerPlayer Player { get; }
Property Value
Type | Description |
---|---|
ServerPlayer |
Room
Gets the room the player is trying to join.
Declaration
public ServerRoom Room { get; }
Property Value
Type | Description |
---|---|
ServerRoom |
Methods
Reject()
Marks the joining request as rejected.
Declaration
public void Reject()