Class GLQueryHeap
Represents a DirectX queryheap object.
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLQueryHeap : QueryHeap
Constructors
GLQueryHeap(GLGraphicsContext, ref QueryHeapDescription)
Initializes a new instance of the GLQueryHeap class.
Declaration
public GLQueryHeap(GLGraphicsContext context, ref QueryHeapDescription description)
Parameters
| Type | Name | Description |
|---|---|---|
| GLGraphicsContext | context | The graphics context. |
| QueryHeapDescription | description | The queryheap description. |
Properties
NativePointer
Gets the native pointer.
Declaration
public override IntPtr NativePointer { get; }
Property Value
| Type | Description |
|---|---|
| IntPtr |
Overrides
Methods
Dispose()
Dispose this instance.
Declaration
public override void Dispose()
Overrides
ReadData(uint, uint, ulong[])
Extract data from one or more queries.
Declaration
public override bool ReadData(uint startIndex, uint count, ulong[] results)
Parameters
| Type | Name | Description |
|---|---|---|
| uint | startIndex | Specifies the index of the fist query to read. |
| uint | count | Specifies the number of queries to read. |
| ulong[] | results | ulong buffer with the extracted queries data. |
Returns
| Type | Description |
|---|---|
| bool | Return true if all queries to read are available and false if not. |
Overrides
Remarks
If the result is false, the results will conttains the latest available results.