Particle System Editor

The Particle System Editor allows the editing of particle system assets. Double-clicking on a Particle System asset shown in Assets Details will open this editor. The editor is composed of 4 main parts:
Viewport
Shows the Particle System with the current configuration. The user can orbit, zoom, and pan the camera.

| Actions | Description |
|---|---|
| Left mouse button | Rotates the camera around the particle system. |
| Right mouse button | Rotates two lights around the particle system. |
| Mouse wheel | Zooms the camera in/out. |
Toolbar

Helps with the model visualization. It includes the following options:
| Item | Description |
|---|---|
![]() |
Toggles the Grid visualization. |
![]() |
Toggles the Emitter shape gizmo visualization. |
![]() |
Forces particle simulation to use the CPU instead of the GPU when this option is activated, even if GPU particles are available. |
| Resets the camera position. | |
![]() |
Changes the background color. |
Playback Controls

This bar controls some aspects of the particle simulation life.
| Control | Description |
|---|---|
| Resets the particle system. | |
| The timeline slider. The handle marks the current time in the animation, and its position can be modified. | |
![]() |
Controls the Time Factor of the particle system, similar to the Particles Component property. |
Particle Properties
A panel with all the Particle System properties. These properties do not depend on the profile.





