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    Interface


    Graphics

    Evergine Studio's interface uses dockable panels to organize different sections, allowing you to create your own layout with the panel locations that you prefer. The above image shows the default layout, and its main panels are:

    • Project Explorer: Used to manage the assets and packages of the current project.
    • Assets Details: Shows the assets of the current folder selected in the Project Explorer. Allows you to open, rename, or create new assets.
    • Asset Editor: Used to edit assets (scenes, materials, textures, etc.). Some asset types, such as scenes, have dedicated editors where you can edit them. To open a dedicated editor (when available), double-click the asset in the Asset Details region.

    Asset Editors

    Evergine Studio has the following editors that allow you to manage the associated asset types:

    Editors Description
    Scene Editor Double-clicking a Scene asset opens a dedicated editor.
    Effect Editor Double-clicking an Effect asset opens a dedicated editor.
    Material Editor Double-clicking a Material asset opens a dedicated editor.
    Model Editor Double-clicking a Model asset opens a dedicated editor.
    Render Layer Editor Double-clicking a RenderLayer asset opens a dedicated editor.
    Sampler Editor Double-clicking a Sampler asset opens a dedicated editor.
    Sound Editor Double-clicking a Sound asset opens a dedicated editor.
    Post-Processing Graph Editor Double-clicking a Post-Processing graph asset opens a dedicated editor.

    Evergine Studio Layout

    As mentioned earlier, the Evergine Studio layout is customizable.

    By clicking on the Window menu, you can manage the Evergine Studio layout:

    Graphics

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