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    Postprocessing Graph Editor


    Postprocessing Graph Interface

    Postprocessing Graph Editor allows editing Postprocessing Graph assets. Double-clicking on a postprocessing graph asset shown in Assets Details will open this editor. The editor is composed of three main parts:

    • Graph Editor
    • Compute Effects Collection
    • Viewport

    Graph Editor

    The Graph Editor allows you to create graph nodes to connect the start node (Render) with the last node (Screen). The nodes are computed effects, and their parameters, inputs, and outputs are defined by their ResourceLayout block.

    Node Elements Description
    Name Located at the top of the Node is the name of the compute effect used.
    Divisors Allows configuring the ThreadGroupDivisor X, Y, and Z to dispatch the compute effect.
    Parameters Allows configuring constant buffer or structure buffer properties for the compute effect.
    Input Allows setting Textures and Samplers for the compute effect.
    Output Allows setting RWTextures for the compute effect.

    Node Parts

    Tip

    The node inputs can only be connected with a single node output, but a node output can be connected with multiple node inputs.

    Toolbox

    The toolbox is located at the top of the graph editor and allows you to manipulate the graph view.

    Icon Description
    Delete Delete the selected node.
    Relocate Execute an algorithm to relocate nodes and avoid node overlapping.
    Zoom In Zoom Out Zoom in/out the graph.
    Center Center the view over the graph.
    Actions Description
    Left mouse button Selection tool. Allows selecting single or multiple nodes.
    Right mouse button Cut tool. Allows you to draw a cut line to break connections.
    Middle mouse button Pan tool. Allows you to move along the graph.
    Mouse wheel Allows you to zoom in/out over the graph.

    Compute Effects Collection

    In this panel, you can find all compute effects existing in the project and drag an effect to the graph editor to use it.

    Viewport

    The viewport allows you to inspect the result of the postprocessing graph applied to the scene:

    Note

    To refresh the graph changes in the viewport, you need to save all graph changes.

    Icon Description
    Select scene The combobox allows selecting the current scene for the viewport.
    Camera settings Opens the camera settings to configure all its parameters. The camera changes are not stored, so it is only for testing purposes.

    The viewport allows you a simple interaction to easily inspect the scene:

    Actions Description
    W, S, D, A Move camera along the scene.
    Right mouse button Rotates camera.
    Middle mouse button Camera panning.
    Mouse wheel Camera zoom in/out.
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