Class WGPUGraphicsContext
Graphics context on WebGPU.
Implements
Inherited Members
Namespace: Evergine.WebGPU
Assembly: Evergine.WebGPU.dll
Syntax
public class WGPUGraphicsContext : GraphicsContext, IGetNativePointers
Constructors
WGPUGraphicsContext()
Initializes a new instance of the WGPUGraphicsContext class.
Declaration
public WGPUGraphicsContext()
Fields
RequiredLimits
Represents the sets of limits an adapter/device will supports.
Declaration
public WGPULimits RequiredLimits
Field Value
| Type | Description |
|---|---|
| WGPULimits |
Properties
BackendType
Gets the backend type (DirectX, OpenGL, etc.)
Declaration
public override GraphicsBackend BackendType { get; }
Property Value
| Type | Description |
|---|---|
| GraphicsBackend |
Overrides
Capabilities
Gets the capabilities of this graphics context.
Declaration
public override GraphicsContextCapabilities Capabilities { get; }
Property Value
| Type | Description |
|---|---|
| GraphicsContextCapabilities |
Overrides
NativeDevicePointer
Gets the native device pointer.
Declaration
public override nint NativeDevicePointer { get; }
Property Value
| Type | Description |
|---|---|
| nint |
Overrides
PowerPreference
Gets or sets the Power Preference used in WebGPU Instance.
Declaration
public WGPUPowerPreference PowerPreference { get; set; }
Property Value
| Type | Description |
|---|---|
| WGPUPowerPreference |
Methods
CreateDeviceInternal()
Initializes the graphics context to be used in a compute shader.
Declaration
public override void CreateDeviceInternal()
Overrides
CreateSwapChain(SwapChainDescription)
Initializes the swap chain.
Declaration
public override SwapChain CreateSwapChain(SwapChainDescription description)
Parameters
| Type | Name | Description |
|---|---|---|
| SwapChainDescription | description | The swap chain descriptor. |
Returns
| Type | Description |
|---|---|
| SwapChain | Created Swap chain. |
Overrides
Dispose(bool)
Releases unmanaged and optionally managed resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | disposing |
|
Overrides
GenerateTextureMipmapping(Texture)
Generates mipmapping texture levels.
Declaration
public override bool GenerateTextureMipmapping(Texture texture)
Parameters
| Type | Name | Description |
|---|---|---|
| Texture | texture | The texture for which mipmapping is generated. |
Returns
| Type | Description |
|---|---|
| bool | True if the mipmapping has been generated. |
Overrides
InternalUpdateBufferData(Buffer, nint, uint, uint)
Fills the buffer from a pointer.
Declaration
protected override void InternalUpdateBufferData(Buffer buffer, nint source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| Buffer | buffer | Buffer instance. |
| nint | source | The data pointer. |
| uint | sourceSizeInBytes | The size in bytes. |
| uint | destinationOffsetInBytes | The offset in bytes. |
Overrides
MapMemory(GraphicsResource, MapMode, uint)
Declaration
public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| GraphicsResource | resource | The graphics resource to map. |
| MapMode | mode | The MapMode used to map the resource. |
| uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Applies only to Textures. |
Returns
| Type | Description |
|---|---|
| MappedResource | A MappedResource structure describing the mapped data region. |
Overrides
MapMemoryWithCallback(GraphicsResource, MapMode, uint, MapMemoryCallback)
Maps a Buffer or Texture to a CPU-accessible data region. The result is given in a callback. In some graphic platforms the MapMemory function is asynchronous.
Declaration
public override bool MapMemoryWithCallback(GraphicsResource resource, MapMode mode, uint subResource, GraphicsContext.MapMemoryCallback callback)
Parameters
| Type | Name | Description |
|---|---|---|
| GraphicsResource | resource | The graphics resource to map. |
| MapMode | mode | The MapMode used to map the resource. |
| uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Applies only to Textures. |
| GraphicsContext.MapMemoryCallback | callback | Callback that. |
Returns
| Type | Description |
|---|---|
| bool | True if everithing is OK. |
Overrides
ShaderCompile(string, string, ShaderStages, CompilerParameters)
Converts the shader source into bytecode.
Declaration
public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
Parameters
| Type | Name | Description |
|---|---|---|
| string | shaderSource | The shader source text. |
| string | entryPoint | The entry point function name. |
| ShaderStages | stage | The shader stage, ShaderStages. |
| CompilerParameters | parameters | The compiler parameters. |
Returns
| Type | Description |
|---|---|
| CompilationResult | The shader bytecode. |
Overrides
SyncUpcopyQueue()
Syncs the current buffer data in the copyQueue. Internal function used in the UploadBuffer strategy.
Declaration
public override void SyncUpcopyQueue()
Overrides
UnmapMemory(GraphicsResource, uint)
Declaration
public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
Parameters
| Type | Name | Description |
|---|---|---|
| GraphicsResource | resource | The graphics resource to unmap. |
| uint | subResource | The subresource to unmap. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Overrides
UpdateTextureData(Texture, nint, uint, uint)
Fills the buffer from a pointer.
Declaration
public override void UpdateTextureData(Texture texture, nint source, uint sourceSizeInBytes, uint subResource)
Parameters
| Type | Name | Description |
|---|---|---|
| Texture | texture | Texture instance. |
| nint | source | The data pointer. |
| uint | sourceSizeInBytes | The size in bytes. |
| uint | subResource | The sub-resource index. |