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    Class ComputeShaderStateDescription

    This structure contains all the shader stages.

    Inheritance
    object
    ShaderStateDescription
    ComputeShaderStateDescription
    Inherited Members
    ShaderStateDescription.constantBuffersBindings
    ShaderStateDescription.texturesBindings
    ShaderStateDescription.bufferParametersBinding
    ShaderStateDescription.Equals(ShaderStateDescription)
    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public class ComputeShaderStateDescription : ShaderStateDescription

    Fields

    ComputeShader

    Gets or sets the compute shader program.

    Declaration
    public Shader ComputeShader
    Field Value
    Type Description
    Shader

    Methods

    Equals(ComputeShaderStateDescription)

    Indicates whether the current object is equal to another object of the same type.

    Declaration
    public bool Equals(ComputeShaderStateDescription other)
    Parameters
    Type Name Description
    ComputeShaderStateDescription other

    An object to compare with this object.

    Returns
    Type Description
    bool

    true if the current object is equal to the other parameter; otherwise, false.

    Equals(object)

    Determines whether the specified object is equal to this instance.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj

    The object to compare with this instance.

    Returns
    Type Description
    bool

    true if the specified object is equal to this instance; otherwise, false.

    Overrides
    ShaderStateDescription.Equals(object)

    GetHashCode()

    Serves as the default hash function.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A hash code for the current object.

    Overrides
    ShaderStateDescription.GetHashCode()

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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