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    Struct Texture.Barrier

    Specifies a barrier that can be used to transtion the state of Image resources.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public struct Texture.Barrier

    Constructors

    Barrier(Texture, StateFlags)

    Initializes a new instance of the Texture.Barrier struct.

    Declaration
    public Barrier(Texture texture, Texture.StateFlags dstStateFlags)
    Parameters
    Type Name Description
    Texture texture

    The texture.

    Texture.StateFlags dstStateFlags

    The state flags we want to transition to.

    Fields

    DstStateFlags

    The state flags we want to transition to.

    Declaration
    public Texture.StateFlags DstStateFlags
    Field Value
    Type Description
    Texture.StateFlags

    Texture

    The texture to be transitioned.

    Declaration
    public Texture Texture
    Field Value
    Type Description
    Texture

    firstLayer

    The first array layer to be transitioned.

    Declaration
    public uint firstLayer
    Field Value
    Type Description
    uint

    firstMip

    The first mip level to be transtioned.

    Declaration
    public uint firstMip
    Field Value
    Type Description
    uint

    numLayers

    The number of array layers to be transitioned.

    Declaration
    public uint numLayers
    Field Value
    Type Description
    uint

    numMips

    The number of mip levels to be transitioned.

    Declaration
    public uint numMips
    Field Value
    Type Description
    uint

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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