Class ModelRuntime
Base class to load 3D formats at runtime.
Namespace: Evergine.Framework.Runtimes
Assembly: Evergine.Framework.dll
Syntax
public abstract class ModelRuntime
Properties
Extension
Gets the 3D format extension.
Declaration
public abstract string Extension { get; }
Property Value
| Type | Description |
|---|---|
| string |
Methods
Read(Stream, Func<MaterialData, Task<Material>>)
Reads a 3D format file from the stream and returns a model asset.
Declaration
public abstract Task<Model> Read(Stream stream, Func<MaterialData, Task<Material>> materialAssigner = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Stream | stream | Seeked stream. |
| Func<MaterialData, Task<Material>> | materialAssigner | Material assigner. |
Returns
| Type | Description |
|---|---|
| Task<Model> | Model asset. |