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    Class OBJRuntime

    Runtime for OBJ files.

    Inheritance
    object
    ModelRuntime
    OBJRuntime
    Namespace: Evergine.Runtimes.OBJ
    Assembly: Evergine.Runtimes.OBJ.dll
    Syntax
    public class OBJRuntime : ModelRuntime

    Constructors

    OBJRuntime(GraphicsContext, AssetsService, AssetsDirectory)

    Initializes a new instance of the OBJRuntime class.

    Declaration
    public OBJRuntime(GraphicsContext graphicsContext, AssetsService assetsService, AssetsDirectory assetsDirectory)
    Parameters
    Type Name Description
    GraphicsContext graphicsContext

    Graphics Context instance.

    AssetsService assetsService

    Assets Service instance.

    AssetsDirectory assetsDirectory

    Assets Directory instance.

    Fields

    Instance

    Gets the a default instance of the class resolving the required services using the default Evergine container.

    Declaration
    public static readonly OBJRuntime Instance
    Field Value
    Type Description
    OBJRuntime

    LinearClampSampler

    Default sampler state for linear filtering with clamp mode.

    Declaration
    public SamplerState LinearClampSampler
    Field Value
    Type Description
    SamplerState

    LinearWrapSampler

    Default sampler state for linear filtering with wrap mode.

    Declaration
    public SamplerState LinearWrapSampler
    Field Value
    Type Description
    SamplerState

    Properties

    Extension

    Gets the file extension for the OBJ runtime.

    Declaration
    public override string Extension { get; }
    Property Value
    Type Description
    string
    Overrides
    ModelRuntime.Extension

    UseSmoothNormals

    Gets or sets a value indicating whether to use smooth normals.

    Declaration
    public bool UseSmoothNormals { get; set; }
    Property Value
    Type Description
    bool

    WorkingDirectory

    Gets or sets the working directory for the OBJ file.

    Declaration
    public string WorkingDirectory { get; set; }
    Property Value
    Type Description
    string

    Methods

    Read(Stream, Func<MaterialData, Task<Material>>)

    Reads a 3D format file from the specified stream and returns a model asset.

    Declaration
    public override Task<Model> Read(Stream stream, Func<MaterialData, Task<Material>> materialAssigner = null)
    Parameters
    Type Name Description
    Stream stream

    The stream containing the OBJ file data.

    Func<MaterialData, Task<Material>> materialAssigner

    A function to assign materials to the model. If null, default materials will be used.

    Returns
    Type Description
    Task<Model>

    A task that represents the asynchronous operation. The task result contains the loaded Model.

    Overrides
    ModelRuntime.Read(Stream, Func<MaterialData, Task<Material>>)
    Exceptions
    Type Condition
    ArgumentException

    Thrown if the stream is not readable or seekable.

    Exception

    Thrown if the OBJ file fails to load.

    Read(string, Func<MaterialData, Task<Material>>, bool)

    Reads a 3D format file from the specified file path and returns a model asset.

    Declaration
    public Task<Model> Read(string filePath, Func<MaterialData, Task<Material>> materialAssigner = null, bool useSmoothNormals = false)
    Parameters
    Type Name Description
    string filePath

    The path to the OBJ file to be read.

    Func<MaterialData, Task<Material>> materialAssigner

    A function to assign materials to the model. If null, default materials will be used.

    bool useSmoothNormals

    A boolean indicating whether to compute and use smooth normals for the model.

    Returns
    Type Description
    Task<Model>

    A task that represents the asynchronous operation. The task result contains the loaded Model.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if the file stream is not readable or if the file cannot be opened.

    ReadTexture(string, bool)

    Reads a texture from the specified file name.

    Declaration
    public Task<Texture> ReadTexture(string diffuseTexname, bool isGamma)
    Parameters
    Type Name Description
    string diffuseTexname

    The name of the texture file to be read.

    bool isGamma

    Indicates if the texture has gamma correction.

    Returns
    Type Description
    Task<Texture>

    A task that represents the asynchronous operation. The task result contains the loaded Texture object.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if the texture file name is null or empty.

    FileNotFoundException

    Thrown if the specified texture file does not exist in the assets directory.

    Exception

    Thrown if there is an error during the texture loading process.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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