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    Namespace Evergine.Runtimes.OBJ.DataTypes

    Classes

    OBJAttrib

    Represents the attributes of an OBJ file, including vertices, normals, texture coordinates, and other optional data.

    OBJLines

    Represents a collection of lines in an OBJ file.

    OBJMaterial

    Represents a material definition in the OBJ format, including properties for ambient, diffuse, and specular components, as well as texture and PBR extensions.

    OBJMaterialStreamReader

    Provides functionality to read material definitions (MTL) from a stream, such as a MemoryStream.

    OBJMesh

    Represents a mesh structure in an OBJ file, containing indices, face vertex counts, material IDs, and smoothing group IDs.

    OBJPoints

    Represents a collection of indices used in an OBJ file.

    OBJShape

    Represents a shape in an OBJ file, which can include meshes, lines, and points.

    OBJSkinWeight

    Represents the skin weight data for a vertex in an OBJ model. This class associates a vertex with a list of joint influences and their respective weights, which are used in skeletal animation.

    OBJTextureOption

    Represents the options for configuring a texture in an OBJ file.

    Structs

    OBJIndex

    Represents an index structure used in OBJ files to support different indices for vertices, normals, and texture coordinates.

    OBJJointAndWeight

    Represents a joint and its associated weight used in skeletal animation for OBJ models.

    Enums

    OBJTextureType

    Represents the types of textures that can be applied to an OBJ model.

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