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    Class BulletPhysicAction3D

    The BulletCollisionObject3D implements Bullet collision object for Evergine.

    Inheritance
    object
    BulletPhysicAction3D
    BulletCharacterController3D
    Implements
    IPhysicAction3D
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public abstract class BulletPhysicAction3D : IPhysicAction3D, IDisposable

    Constructors

    BulletPhysicAction3D(BulletPhysicManager3D)

    Initializes a new instance of the BulletPhysicAction3D class.

    Declaration
    public BulletPhysicAction3D(BulletPhysicManager3D simulation3D)
    Parameters
    Type Name Description
    BulletPhysicManager3D simulation3D

    The bullet world.

    Properties

    InternalController

    Gets the internal body.

    Declaration
    public object InternalController { get; }
    Property Value
    Type Description
    object

    UserData

    Gets or sets the user data.

    Declaration
    public object UserData { get; set; }
    Property Value
    Type Description
    object

    Methods

    Dispose()

    Dispose this instance.

    Declaration
    public virtual void Dispose()

    Implements

    IPhysicAction3D
    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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