Struct ShaderDescription
This struct represent all parameters requiered to create a new shader.
Implements
Inherited Members
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public struct ShaderDescription : IEquatable<ShaderDescription>
  Constructors
ShaderDescription(ShaderStages, string, byte[])
Initializes a new instance of the ShaderDescription struct.
Declaration
public ShaderDescription(ShaderStages stage, string entryPoint, byte[] shaderBytes)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderStages | stage | The shader stage.  | 
      
| string | entryPoint | The entry point function.  | 
      
| byte[] | shaderBytes | The shader code in bytes.  | 
      
Fields
EntryPoint
Gets the name of the entry point function.
Declaration
public readonly string EntryPoint
  Field Value
| Type | Description | 
|---|---|
| string | 
ShaderBytes
Gets the raw shader code.
Declaration
public readonly byte[] ShaderBytes
  Field Value
| Type | Description | 
|---|---|
| byte[] | 
Stage
Gets the shader stage.
Declaration
public readonly ShaderStages Stage
  Field Value
| Type | Description | 
|---|---|
| ShaderStages | 
Methods
Equals(ShaderDescription)
Determines whether the specified parameter is equal to this instance.
Declaration
public bool Equals(ShaderDescription other)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderDescription | other | Other used to compare.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
Equals(object)
Determines whether the specified object is equal to this instance.
Declaration
public override bool Equals(object obj)
  Parameters
| Type | Name | Description | 
|---|---|---|
| object | obj | The object to compare with this instance.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | 
  | 
      
Overrides
GetHashCode()
Returns a hash code for this instance.
Declaration
public override int GetHashCode()
  Returns
| Type | Description | 
|---|---|
| int | A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.  | 
      
Overrides
Operators
operator ==(ShaderDescription, ShaderDescription)
Implements the operator ==.
Declaration
public static bool operator ==(ShaderDescription value1, ShaderDescription value2)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderDescription | value1 | The value1.  | 
      
| ShaderDescription | value2 | The value2.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | The result of the operator.  | 
      
operator !=(ShaderDescription, ShaderDescription)
Implements the operator ==.
Declaration
public static bool operator !=(ShaderDescription value1, ShaderDescription value2)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderDescription | value1 | The value1.  | 
      
| ShaderDescription | value2 | The value2.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | The result of the operator.  |