Class MeshPart
This class represents the mesh asset part.
Inherited Members
Namespace: Evergine.Framework.Assets.AssetParts
Assembly: Evergine.Framework.dll
Syntax
public class MeshPart : AssetPart
  Fields
MeshPrimitives
The mesh parts.
Declaration
public List<MeshPrimitiveContent> MeshPrimitives
  Field Value
| Type | Description | 
|---|---|
| List<MeshPrimitiveContent> | 
Properties
BoundingBox
Gets or sets the bounding box.
Declaration
public BoundingBox? BoundingBox { get; set; }
  Property Value
| Type | Description | 
|---|---|
| BoundingBox? | 
MorphTargetCount
Gets or sets the number of morph targets.
Declaration
public int MorphTargetCount { get; set; }
  Property Value
| Type | Description | 
|---|---|
| int | 
MorphTargetWeights
Gets or sets the default morph target weights.
Declaration
public float[] MorphTargetWeights { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float[] | 
Name
Gets or sets the name.
Declaration
public string Name { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | The name.  | 
      
Skin
Gets or sets the skin.
Declaration
public int Skin { get; set; }
  Property Value
| Type | Description | 
|---|---|
| int | 
Methods
Read(BinaryReader)
Read this asset part.
Declaration
public static MeshPart Read(BinaryReader reader)
  Parameters
| Type | Name | Description | 
|---|---|---|
| BinaryReader | reader | The binary reader.  | 
      
Returns
| Type | Description | 
|---|---|
| MeshPart | The mesh part.  | 
      
RefreshBoundingBox()
Refresh the mesh bounding box.
Declaration
public void RefreshBoundingBox()
  Write(BinaryWriter)
Writes the sub asset.
Declaration
public override void Write(BinaryWriter writer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| BinaryWriter | writer | The stream.  |