Class TextureDataPart
This class represent a texture data asset part.
Inherited Members
Namespace: Evergine.Framework.Assets.AssetParts
Assembly: Evergine.Framework.dll
Syntax
public class TextureDataPart : AssetPart
  Fields
PixelDataArray
The texture data array.
Declaration
public byte[,][] PixelDataArray
  Field Value
| Type | Description | 
|---|---|
| byte[,][] | 
PixelDataLengths
The texture data lengths.
Declaration
public int[,] PixelDataLengths
  Field Value
| Type | Description | 
|---|---|
| int[,] | 
Methods
Free()
Release the resources used by this instance.
Declaration
public void Free()
  Read(BinaryReader)
Read this asset part.
Declaration
public static TextureDataPart Read(BinaryReader reader)
  Parameters
| Type | Name | Description | 
|---|---|---|
| BinaryReader | reader | The binary reader.  | 
      
Returns
| Type | Description | 
|---|---|
| TextureDataPart | The loaded asset part.  | 
      
Write(BinaryWriter)
Writes the sub asset.
Declaration
public override void Write(BinaryWriter writer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| BinaryWriter | writer | The stream.  |