Class DefaultMeshProcessor
Struct that represent a mesh to render.
Implements
Inherited Members
Namespace: Evergine.Framework.Graphics.Instancing
Assembly: Evergine.Framework.dll
Syntax
public class DefaultMeshProcessor : MeshProcessor, IDisposable
  Constructors
DefaultMeshProcessor()
Initializes a new instance of the DefaultMeshProcessor class.
Declaration
public DefaultMeshProcessor()
  Properties
Priority
Gets the priority of this processor. Processors with higher values will be executed earlier.
Declaration
public override float Priority { get; }
  Property Value
| Type | Description | 
|---|---|
| float | 
Overrides
Methods
CouldBatch(RenderObjectInfo, RenderObjectInfo)
Compare if this processor could batch these two meshes.
Declaration
public override bool CouldBatch(RenderObjectInfo objectInfo1, RenderObjectInfo objectInfo2)
  Parameters
| Type | Name | Description | 
|---|---|---|
| RenderObjectInfo | objectInfo1 | |
| RenderObjectInfo | objectInfo2 | 
Returns
| Type | Description | 
|---|---|
| bool | True if the batch is possible.  | 
      
Overrides
CouldRenderObject(RenderObjectInfo)
Could render a single render object.
Declaration
public override bool CouldRenderObject(RenderObjectInfo renderObjectInfo)
  Parameters
| Type | Name | Description | 
|---|---|---|
| RenderObjectInfo | renderObjectInfo | The render object info.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | True if this mesh processor could render an object.  | 
      
Overrides
Destroy()
Destroy this instance.
Declaration
protected override void Destroy()
  Overrides
EmitBatch(int, int, DrawContext, RenderObjectInfoAccessor)
Emit a render batch.
Declaration
public override RenderUnit EmitBatch(int startIndex, int elementCount, DrawContext drawContext, MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor)
  Parameters
| Type | Name | Description | 
|---|---|---|
| int | startIndex | start mesh index.  | 
      
| int | elementCount | Number of elements of this batch.  | 
      
| DrawContext | drawContext | The draw context.  | 
      
| MeshProcessor.RenderObjectInfoAccessor | renderObjectInfoAccessor | Function to obtain the a renderObjectInfo by its index.  | 
      
Returns
| Type | Description | 
|---|---|
| RenderUnit | Id of this batch inside mesh processor.  | 
      
Overrides
Reset()
Reset processors to be ready for batch collecting.
Declaration
public override void Reset()