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    Class MeshProcessor

    Struct that represent a mesh to render.

    Inheritance
    object
    MeshProcessor
    BatcherMeshProcessor
    BillboardMeshProcessor
    DefaultMeshProcessor
    InstancingMeshProcessor
    LineBatchMeshProcessor
    PostProcessingGraphProcessor
    SpriteMeshProcessor
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public abstract class MeshProcessor : IDisposable

    Constructors

    MeshProcessor()

    Initializes a new instance of the MeshProcessor class.

    Declaration
    public MeshProcessor()

    Fields

    GraphicsContext

    The graphics context.

    Declaration
    protected GraphicsContext GraphicsContext
    Field Value
    Type Description
    GraphicsContext

    IsActivated

    Indicate if this mesh processor is active.

    Declaration
    public bool IsActivated
    Field Value
    Type Description
    bool

    RenderManager

    The render manager.

    Declaration
    protected RenderManager RenderManager
    Field Value
    Type Description
    RenderManager

    Properties

    Priority

    Gets the priority of this processor. Processors with higher values will be executed earlier.

    Declaration
    public abstract float Priority { get; }
    Property Value
    Type Description
    float

    Methods

    Collect()

    Collect batches to be rendered.

    Declaration
    public virtual void Collect()

    CouldBatch(RenderObjectInfo, RenderObjectInfo)

    Compare if this processor could batch these two meshes.

    Declaration
    public abstract bool CouldBatch(RenderObjectInfo renderObjectInfo1, RenderObjectInfo renderObjectInfo2)
    Parameters
    Type Name Description
    RenderObjectInfo renderObjectInfo1

    The first object.

    RenderObjectInfo renderObjectInfo2

    The second object.

    Returns
    Type Description
    bool

    True if the batch is possible.

    CouldRenderObject(RenderObjectInfo)

    Could render a single render object.

    Declaration
    public abstract bool CouldRenderObject(RenderObjectInfo renderObjectInfo)
    Parameters
    Type Name Description
    RenderObjectInfo renderObjectInfo

    The render object info.

    Returns
    Type Description
    bool

    True if this mesh processor could render an object.

    Destroy()

    Destroy this instance.

    Declaration
    protected virtual void Destroy()

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()

    EmitBatch(int, int, DrawContext, RenderObjectInfoAccessor)

    Emit a render batch.

    Declaration
    public abstract RenderUnit EmitBatch(int startIndex, int elementCount, DrawContext drawContext, MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor)
    Parameters
    Type Name Description
    int startIndex

    start mesh index.

    int elementCount

    Number of elements of this batch.

    DrawContext drawContext

    The draw context.

    MeshProcessor.RenderObjectInfoAccessor renderObjectInfoAccessor

    Function to obtain the a renderObjectInfo by its index.

    Returns
    Type Description
    RenderUnit

    Id of this batch inside mesh processor.

    ~MeshProcessor()

    Finalizes an instance of the MeshProcessor class.

    Declaration
    protected ~MeshProcessor()

    Initialize()

    Initialize this mesh processor.

    Declaration
    protected virtual void Initialize()

    Reset()

    Reset processors to be ready for batch collecting.

    Declaration
    public virtual void Reset()

    Implements

    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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