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    Class PhysicBodyDef3D<T>

    Definition of a Physic Body 3D.

    Inheritance
    object
    PhysicBodyDef3D
    PhysicBodyDef3D<T>
    GhostBodyDef3D
    RigidBodyDef3D
    StaticBodyDef3D
    Inherited Members
    PhysicBodyDef3D.Position
    PhysicBodyDef3D.Orientation
    PhysicBodyDef3D.CollisionCategories
    PhysicBodyDef3D.MaskBits
    PhysicBodyDef3D.CenterOfMassOffset
    PhysicBodyDef3D.Friction
    PhysicBodyDef3D.RollingFriction
    PhysicBodyDef3D.Restitution
    PhysicBodyDef3D.CcdMotionThreshold
    PhysicBodyDef3D.CcdSweptSphereRadius
    PhysicBodyDef3D.BodyComponent
    PhysicBodyDef3D.IsSensor
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class PhysicBodyDef3D<T> : PhysicBodyDef3D where T : IPhysicBody3D
    Type Parameters
    Name Description
    T

    The physic body which this deffinition applies.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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