Class GLFrameBuffer
The OpenGL implementation of a Framebuffer object.
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLFrameBuffer : FrameBuffer, ILoadable, IDisposable, IDependencyObject
  Constructors
GLFrameBuffer(GLGraphicsContext, FrameBufferAttachment?, FrameBufferAttachment[], bool)
Initializes a new instance of the GLFrameBuffer class.
Declaration
public GLFrameBuffer(GLGraphicsContext context, FrameBufferAttachment? depthTarget, FrameBufferAttachment[] colorTargets, bool disposeAttachments)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GLGraphicsContext | context | The OpenGL GraphicsContext.  | 
      
| FrameBufferAttachment? | depthTarget | The depth texture which must have been created with DepthStencil flag.  | 
      
| FrameBufferAttachment[] | colorTargets | The array of color textures, all of which must have been created with RenderTarget flags.  | 
      
| bool | disposeAttachments | When this framebuffer is disposed, dispose the attachment textures too.  | 
      
Fields
GLColorTargets
The ColorTarget OpenGL texture array of this GLTexture.
Declaration
public GLBaseTexture[] GLColorTargets
  Field Value
| Type | Description | 
|---|---|
| GLBaseTexture[] | 
GLDepthStencilTarget
The DepthStencil OpenGL texture of this GLTexture.
Declaration
public GLBaseTexture GLDepthStencilTarget
  Field Value
| Type | Description | 
|---|---|
| GLBaseTexture | 
Properties
Name
Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.
Declaration
public override string Name { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | 
Overrides
Methods
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected override void Dispose(bool disposing)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | disposing | 
  |