Class GLFrameBuffer
The OpenGL implementation of a Framebuffer object.
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLFrameBuffer : FrameBuffer, ILoadable, IDisposable, IDependencyObject
Constructors
GLFrameBuffer(GLGraphicsContext, FrameBufferAttachment?, FrameBufferAttachment[], bool)
Initializes a new instance of the GLFrameBuffer class.
Declaration
public GLFrameBuffer(GLGraphicsContext context, FrameBufferAttachment? depthTarget, FrameBufferAttachment[] colorTargets, bool disposeAttachments)
Parameters
Type | Name | Description |
---|---|---|
GLGraphicsContext | context | The OpenGL GraphicsContext. |
FrameBufferAttachment? | depthTarget | The depth texture which must have been created with DepthStencil flag. |
FrameBufferAttachment[] | colorTargets | The array of color textures, all of which must have been created with RenderTarget flags. |
bool | disposeAttachments | When this framebuffer is disposed, dispose the attachment textures too. |
Fields
GLColorTargets
The ColorTarget OpenGL texture array of this GLTexture.
Declaration
public GLBaseTexture[] GLColorTargets
Field Value
Type | Description |
---|---|
GLBaseTexture[] |
GLDepthStencilTarget
The DepthStencil OpenGL texture of this GLTexture.
Declaration
public GLBaseTexture GLDepthStencilTarget
Field Value
Type | Description |
---|---|
GLBaseTexture |
Properties
Name
Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.
Declaration
public override string Name { get; set; }
Property Value
Type | Description |
---|---|
string |
Overrides
Methods
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing |
|