Particle System
Evergine supports complex particle system simulations, taking advantage of the Compute Shaders whenever it's possible.
Basics
Particles are elements that are used in a large number to create a wide range of visual effects like sparks, clouds, fire, etc. Evergine has a Particle System asset so developers can reuse create, adjust and reuse it in your scene.
GPU vs CPU
Evergine supports GPU particles simulation when the platform is supported. These simulations are based in compute shaders, allowing a fast and efficient representation of large amount of particles compared to the classical CPU particles.