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    Physics


    Physics

    Evergine provides real-time physics simulation including collision, gravity and other forces. Using built-in physics engine helps with creating realistic behavior for your scene entities. This section explains how physics work, how to add them to your scene, and how to control them in your custom components.

    Built-in Physics engine

    Bullet Logo

    Evergine uses the open-source Bullet Physics engine. For detailed information, see the Bullet User

    Note

    Evergine provides an abstraction API that allows you to provide your custom physics integration.

    In this section

    • PhysicManager and Bullet
    • Physics Bodies
    • Colliders
    • Queries
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