Class GLCommandQueue
CPU implementation of a CommandQueue for OpenGL.
Implements
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLCommandQueue : CommandQueue, IDisposable
  Constructors
GLCommandQueue(GLGraphicsContext)
Initializes a new instance of the GLCommandQueue class.
Declaration
public GLCommandQueue(GLGraphicsContext graphicsContext)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GLGraphicsContext | graphicsContext | Graphics Context.  | 
      
Properties
Name
Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.
Declaration
public override string Name { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | 
Overrides
Methods
CommandBuffer()
Gets the next CommandBuffer().
Declaration
public override CommandBuffer CommandBuffer()
  Returns
| Type | Description | 
|---|---|
| CommandBuffer | The CommandBuffer.  | 
      
Overrides
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Declaration
public override void Dispose()
  Overrides
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected virtual void Dispose(bool disposing)
  Parameters
| Type | Name | Description | 
|---|---|---|
| bool | disposing | 
  | 
      
Submit()
Submits a CommandBuffer list to be executed by the GPU.
Declaration
public override void Submit()
  Overrides
WaitIdle()
Wait for all command buffers are executed.
Declaration
public override void WaitIdle()