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    Class GLGraphicsContext

    Manages all graphical functionality.

    Inheritance
    object
    GraphicsContext
    GLGraphicsContext
    Implements
    IDisposable
    IGetNativePointers
    Inherited Members
    GraphicsContext.TimestampFrequency
    GraphicsContext.DefaultSampler
    GraphicsContext.ValidationLayer
    GraphicsContext.IsValidationLayerEnabled
    GraphicsContext.Factory
    GraphicsContext.AvailablePointerKeys
    GraphicsContext.DefaultTextureUploaderSize
    GraphicsContext.DefaultBufferUploaderSize
    GraphicsContext.CreateDevice(ValidationLayer)
    GraphicsContext.UpdateBufferData<T>(Buffer, T[], uint)
    GraphicsContext.UpdateBufferData<T>(Buffer, T[], uint, uint)
    GraphicsContext.UpdateBufferData<T>(Buffer, ref T, uint)
    GraphicsContext.UpdateBufferData(Buffer, IntPtr, uint, uint)
    GraphicsContext.UpdateTextureData<T>(Texture, T[], uint)
    GraphicsContext.UpdateTextureData<T>(Texture, T[], uint, uint)
    GraphicsContext.UpdateTextureData<T>(Texture, ref T, uint)
    GraphicsContext.ShaderCompile(string, string, ShaderStages)
    GraphicsContext.SyncUpcopyQueue()
    GraphicsContext.Dispose()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.OpenGL
    Assembly: Evergine.OpenGL.dll
    Syntax
    public class GLGraphicsContext : GraphicsContext, IDisposable, IGetNativePointers

    Constructors

    GLGraphicsContext()

    Initializes a new instance of the GLGraphicsContext class.

    Declaration
    public GLGraphicsContext()

    GLGraphicsContext(GraphicsBackend?)

    Initializes a new instance of the GLGraphicsContext class.

    Declaration
    public GLGraphicsContext(GraphicsBackend? targetGraphicsBackend)
    Parameters
    Type Name Description
    GraphicsBackend? targetGraphicsBackend

    The target graphics backend with this graphic context.

    Fields

    ComputePipelineStateCache

    Compute pipeline state cache.

    Declaration
    protected GLComputePipelineStateCache ComputePipelineStateCache
    Field Value
    Type Description
    GLComputePipelineStateCache

    Extensions

    OpenGL extensions.

    Declaration
    public GLExtensions Extensions
    Field Value
    Type Description
    GLExtensions

    GraphicsContext

    Graphics context.

    Declaration
    protected IOpenGLContext GraphicsContext
    Field Value
    Type Description
    IOpenGLContext

    GraphicsPipelineStateCache

    Graphics pipeline state cache.

    Declaration
    protected GLGraphicsPipelineStateCache GraphicsPipelineStateCache
    Field Value
    Type Description
    GLGraphicsPipelineStateCache

    Properties

    BackendType

    Gets the backend type (DirectX, OpenGL ...)

    Declaration
    public override GraphicsBackend BackendType { get; }
    Property Value
    Type Description
    GraphicsBackend
    Overrides
    GraphicsContext.BackendType

    Capabilities

    Gets the capabilities of this graphics context.

    Declaration
    public override GraphicsContextCapabilities Capabilities { get; }
    Property Value
    Type Description
    GraphicsContextCapabilities
    Overrides
    GraphicsContext.Capabilities

    NativeDevicePointer

    Gets the native device pointer.

    Declaration
    public override IntPtr NativeDevicePointer { get; }
    Property Value
    Type Description
    IntPtr
    Overrides
    GraphicsContext.NativeDevicePointer

    Methods

    CreateDefaultSampler()

    Create the default sampler.

    Declaration
    protected override void CreateDefaultSampler()
    Overrides
    GraphicsContext.CreateDefaultSampler()

    CreateDeviceInternal()

    Initialize the graphics context to be used in a compute shader.

    Declaration
    public override void CreateDeviceInternal()
    Overrides
    GraphicsContext.CreateDeviceInternal()

    CreateSwapChain(SwapChainDescription)

    Initialize the swapchain.

    Declaration
    public override SwapChain CreateSwapChain(SwapChainDescription description)
    Parameters
    Type Name Description
    SwapChainDescription description

    The swapchain descriptor.

    Returns
    Type Description
    SwapChain

    Created Swapchain.

    Overrides
    GraphicsContext.CreateSwapChain(SwapChainDescription)

    Dispose(bool)

    Releases unmanaged and - optionally - managed resources.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    Overrides
    GraphicsContext.Dispose(bool)

    GenerateTextureMipmapping(Texture)

    Generate mipmapping texture levels.

    Declaration
    public override bool GenerateTextureMipmapping(Texture texture)
    Parameters
    Type Name Description
    Texture texture

    The texture to generate mipmapping.

    Returns
    Type Description
    bool

    True if the mipmapping has been generated.

    Overrides
    GraphicsContext.GenerateTextureMipmapping(Texture)

    GetNativePointer(string, out IntPtr)

    Obtain a native pointer of this graphics context using the given key.

    Declaration
    public override bool GetNativePointer(string pointerKey, out IntPtr nativePointer)
    Parameters
    Type Name Description
    string pointerKey

    The pointer key.

    IntPtr nativePointer

    The native pointer.

    Returns
    Type Description
    bool

    True if there are an available pointer with this key.

    Overrides
    GraphicsContext.GetNativePointer(string, out IntPtr)

    InternalUpdateBufferData(Buffer, IntPtr, uint, uint)

    Fill the buffer from a pointer.

    Declaration
    protected override void InternalUpdateBufferData(Buffer buffer, IntPtr source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
    Parameters
    Type Name Description
    Buffer buffer

    Buffer instance.

    IntPtr source

    The data pointer.

    uint sourceSizeInBytes

    The size in bytes.

    uint destinationOffsetInBytes

    The offset in bytes.

    Overrides
    GraphicsContext.InternalUpdateBufferData(Buffer, IntPtr, uint, uint)

    MapMemory(GraphicsResource, MapMode, uint)

    Maps a Buffer or Texture into a CPU-accessible data region.

    Declaration
    public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
    Parameters
    Type Name Description
    GraphicsResource resource

    The graphics resource to map.

    MapMode mode

    The MapMode used to map the resource.

    uint subResource

    The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures.

    Returns
    Type Description
    MappedResource

    A MappedResource structure describing the mapped data region.

    Overrides
    GraphicsContext.MapMemory(GraphicsResource, MapMode, uint)

    ShaderCompile(string, string, ShaderStages, CompilerParameters)

    Converts the shader source into bytecode.

    Declaration
    public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
    Parameters
    Type Name Description
    string shaderSource

    The shader source text.

    string entryPoint

    The entrypoint function name.

    ShaderStages stage

    The shader stage, ShaderStages.

    CompilerParameters parameters

    The compiler parameters.

    Returns
    Type Description
    CompilationResult

    The shader bytecodes.

    Overrides
    GraphicsContext.ShaderCompile(string, string, ShaderStages, CompilerParameters)

    ToOpenGL(ElementFormat, out int, out bool)

    Converts from ElementFormat to VertexAttribPointerType.

    Declaration
    protected VertexAttribPointerType ToOpenGL(ElementFormat format, out int size, out bool normalized)
    Parameters
    Type Name Description
    ElementFormat format

    The element format.

    int size

    The number of components per generic vertex attribute. Must be 1, 2, 3, 4.

    bool normalized

    If this is a normalized format.

    Returns
    Type Description
    VertexAttribPointerType

    The VertexAttribPointerType.

    UnmapMemory(GraphicsResource, uint)

    Invalidates a previously-mapped data region for the given Buffer or Texture.

    Declaration
    public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
    Parameters
    Type Name Description
    GraphicsResource resource

    The graphics resource to map.

    uint subResource

    The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures.

    Overrides
    GraphicsContext.UnmapMemory(GraphicsResource, uint)

    UpdateTextureData(Texture, IntPtr, uint, uint)

    Fill the buffer from a pointer.

    Declaration
    public override void UpdateTextureData(Texture texture, IntPtr source, uint sourceSizeInBytes, uint subResource = 0)
    Parameters
    Type Name Description
    Texture texture

    Texture instance.

    IntPtr source

    The data pointer.

    uint sourceSizeInBytes

    The size in bytes.

    uint subResource

    The subResource index.

    Overrides
    GraphicsContext.UpdateTextureData(Texture, IntPtr, uint, uint)

    Implements

    IDisposable
    IGetNativePointers

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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