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    Class GLComputePipelineState

    The OpenGL version of PipelineState.

    Inheritance
    object
    PipelineState
    ComputePipelineState
    GLComputePipelineState
    Implements
    IDisposable
    Inherited Members
    ComputePipelineState.Description
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.OpenGL
    Assembly: Evergine.OpenGL.dll
    Syntax
    public class GLComputePipelineState : ComputePipelineState, IDisposable

    Constructors

    GLComputePipelineState(GLGraphicsContext, ref ComputePipelineDescription)

    Initializes a new instance of the GLComputePipelineState class.

    Declaration
    public GLComputePipelineState(GLGraphicsContext graphicsContext, ref ComputePipelineDescription description)
    Parameters
    Type Name Description
    GLGraphicsContext graphicsContext

    Graphics Context.

    ComputePipelineDescription description

    The compute pipeline state description.

    Properties

    Name

    Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.

    Declaration
    public override string Name { get; set; }
    Property Value
    Type Description
    string
    Overrides
    ComputePipelineState.Name

    Methods

    Apply()

    Apply only changes compare with the previous pipelineState.

    Declaration
    public void Apply()

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public override void Dispose()
    Overrides
    PipelineState.Dispose()

    Implements

    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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