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    Class GLDepthStencilState

    This struct represent all parameters supported in OpenGL for DepthStencilState.

    Inheritance
    object
    GLDepthStencilState
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.OpenGL
    Assembly: Evergine.OpenGL.dll
    Syntax
    public class GLDepthStencilState

    Constructors

    GLDepthStencilState()

    Initializes a new instance of the GLDepthStencilState class.

    Declaration
    public GLDepthStencilState()

    Methods

    Apply(GLGraphicsContext, ref GLGraphicsPipelineState, ref GLDepthStencilStateDescription, int)

    Apply all BlendState values.

    Declaration
    public void Apply(GLGraphicsContext context, ref GLGraphicsPipelineState previous, ref GLDepthStencilStateDescription descriptionGL, int stencilReference)
    Parameters
    Type Name Description
    GLGraphicsContext context

    The opengl graphicscontext.

    GLGraphicsPipelineState previous

    Previous Pipeline State.

    GLDepthStencilStateDescription descriptionGL

    New DepthStencilState description.

    int stencilReference

    New Stencil reference.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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