Class GLResourceLayout
The OpenGL implementation of a ResourceLayout object.
Implements
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLResourceLayout : ResourceLayout, IDisposable
  Constructors
GLResourceLayout(ref ResourceLayoutDescription)
Initializes a new instance of the GLResourceLayout class.
Declaration
public GLResourceLayout(ref ResourceLayoutDescription description)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ResourceLayoutDescription | description | ResourceLayout description.  | 
      
Fields
Elements
List of layout elements.
Declaration
public LayoutElementDescription[] Elements
  Field Value
| Type | Description | 
|---|---|
| LayoutElementDescription[] | 
Properties
ConstantBufferCount
Gets ConstantBuffers defined.
Declaration
public uint ConstantBufferCount { get; }
  Property Value
| Type | Description | 
|---|---|
| uint | 
Name
Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.
Declaration
public override string Name { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | 
Overrides
SamplerCount
Gets Sampler defined.
Declaration
public uint SamplerCount { get; }
  Property Value
| Type | Description | 
|---|---|
| uint | 
StorageBufferCount
Gets StorageBuffer defined.
Declaration
public uint StorageBufferCount { get; }
  Property Value
| Type | Description | 
|---|---|
| uint | 
TextureCount
Gets Textures defined.
Declaration
public uint TextureCount { get; }
  Property Value
| Type | Description | 
|---|---|
| uint | 
Methods
Dispose()
Frees managed and unmanaged resources.
Declaration
public override void Dispose()