Class VKGraphicsContext
Graphics context on Vulkan.
Inherited Members
Namespace: Evergine.Vulkan
Assembly: Evergine.Vulkan.dll
Syntax
public class VKGraphicsContext : GraphicsContext, IDisposable, IGetNativePointers
Constructors
VKGraphicsContext()
Initializes a new instance of the VKGraphicsContext class.
Declaration
public VKGraphicsContext()
VKGraphicsContext(IEnumerable<string>, IEnumerable<string>)
Initializes a new instance of the VKGraphicsContext class.
Declaration
public VKGraphicsContext(IEnumerable<string> deviceExtensionsToEnable, IEnumerable<string> instanceExtensionsToEnable)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<string> | deviceExtensionsToEnable | Set of device extensions to be enabled for this application. |
IEnumerable<string> | instanceExtensionsToEnable | Set of device instance extensions to be enabled for this application. |
Fields
CopyCommandBuffer
The vulkan command buffer used to copy commands.
Declaration
public VkCommandBuffer CopyCommandBuffer
Field Value
Type | Description |
---|---|
VkCommandBuffer |
DeviceExtensionsToEnable
Set of device extensions to be enabled for this application.
Declaration
public readonly List<string> DeviceExtensionsToEnable
Field Value
Type | Description |
---|---|
List<string> |
Remarks
Must be set before create device.
InstanceExtensionsToEnable
Set of device instance extensions to be enabled for this application.
Declaration
public readonly List<string> InstanceExtensionsToEnable
Field Value
Type | Description |
---|---|
List<string> |
Remarks
Must be set before create device.
VkDevice
Vulkan device object.
Declaration
public VkDevice VkDevice
Field Value
Type | Description |
---|---|
VkDevice |
VkInstance
Vulkan instance object.
Declaration
public VkInstance VkInstance
Field Value
Type | Description |
---|---|
VkInstance |
VkPhysicalDevice
Vulkan physical device object.
Declaration
public VkPhysicalDevice VkPhysicalDevice
Field Value
Type | Description |
---|---|
VkPhysicalDevice |
VkPhysicalDeviceMemoryProperties
Vulkan physical device memory properties.
Declaration
public VkPhysicalDeviceMemoryProperties VkPhysicalDeviceMemoryProperties
Field Value
Type | Description |
---|---|
VkPhysicalDeviceMemoryProperties |
disposed
Whether the object is disposed.
Declaration
protected bool disposed
Field Value
Type | Description |
---|---|
bool |
Properties
BackendType
Gets the backend type (DirectX, OpenGL ...)
Declaration
public override GraphicsBackend BackendType { get; }
Property Value
Type | Description |
---|---|
GraphicsBackend |
Overrides
Capabilities
Gets the capabilities of this graphics context.
Declaration
public override GraphicsContextCapabilities Capabilities { get; }
Property Value
Type | Description |
---|---|
GraphicsContextCapabilities |
Overrides
NativeDevicePointer
Gets the native device pointer.
Declaration
public override IntPtr NativeDevicePointer { get; }
Property Value
Type | Description |
---|---|
IntPtr |
Overrides
Methods
CreateDeviceInternal()
Initialize the graphics context to be used in a compute shader.
Declaration
public override void CreateDeviceInternal()
Overrides
CreateSwapChain(SwapChainDescription)
Initialize the swapchain.
Declaration
public override SwapChain CreateSwapChain(SwapChainDescription description)
Parameters
Type | Name | Description |
---|---|---|
SwapChainDescription | description | The swapchain descriptor. |
Returns
Type | Description |
---|---|
SwapChain | Created Swapchain. |
Overrides
Dispose(bool)
Releases unmanaged and - optionally - managed resources.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing |
|
Overrides
GenerateTextureMipmapping(Texture)
Generate mipmapping texture levels.
Declaration
public override bool GenerateTextureMipmapping(Texture texture)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | The texture to generate mipmapping. |
Returns
Type | Description |
---|---|
bool | True if the mipmapping has been generated. |
Overrides
GetNativePointer(string, out IntPtr)
Obtain a native pointer of this graphics context using the given key.
Declaration
public override bool GetNativePointer(string pointerKey, out IntPtr nativePointer)
Parameters
Type | Name | Description |
---|---|---|
string | pointerKey | The pointer key. |
IntPtr | nativePointer | The native pointer. |
Returns
Type | Description |
---|---|
bool | True if there are an available pointer with this key. |
Overrides
InternalUpdateBufferData(Buffer, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
protected override void InternalUpdateBufferData(Buffer buffer, IntPtr source, uint sourceSizeInBytes, uint destinationOffsetInBytes = 0)
Parameters
Type | Name | Description |
---|---|---|
Buffer | buffer | Buffer instance. |
IntPtr | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | destinationOffsetInBytes | The offset in bytes. |
Overrides
MapMemory(GraphicsResource, MapMode, uint)
Declaration
public override MappedResource MapMemory(GraphicsResource resource, MapMode mode, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to map. |
MapMode | mode | The MapMode used to map the resource. |
uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Returns
Type | Description |
---|---|
MappedResource | A MappedResource structure describing the mapped data region. |
Overrides
ShaderCompile(string, string, ShaderStages, CompilerParameters)
Converts the shader source into bytecode.
Declaration
public override CompilationResult ShaderCompile(string shaderSource, string entryPoint, ShaderStages stage, CompilerParameters parameters)
Parameters
Type | Name | Description |
---|---|---|
string | shaderSource | The shader source text. |
string | entryPoint | The entrypoint function name. |
ShaderStages | stage | The shader stage, ShaderStages. |
CompilerParameters | parameters | The compiler parameters. |
Returns
Type | Description |
---|---|
CompilationResult | The shader bytecodes. |
Overrides
SyncUpcopyQueue()
Sync the current buffer data in the copyQueue. Internal function used in the uploadbuffer strategy.
Declaration
public override void SyncUpcopyQueue()
Overrides
UnmapMemory(GraphicsResource, uint)
Declaration
public override void UnmapMemory(GraphicsResource resource, uint subResource = 0)
Parameters
Type | Name | Description |
---|---|---|
GraphicsResource | resource | The graphics resource to map. |
uint | subResource | The subresource to map. Subresources are indexed first by mip slice and then by array layer. Only for Textures. |
Overrides
UpdateTextureData(Texture, IntPtr, uint, uint)
Fill the buffer from a pointer.
Declaration
public override void UpdateTextureData(Texture texture, IntPtr source, uint sourceSizeInBytes, uint subResource)
Parameters
Type | Name | Description |
---|---|---|
Texture | texture | Texture instance. |
IntPtr | source | The data pointer. |
uint | sourceSizeInBytes | The size in bytes. |
uint | subResource | The subResource index. |