Search Results for

    Show / Hide Table of Contents

    Particle System


    Evergine supports complex particle system simulations, taking advantage of the Compute Shaders whenever it's possible.

    Basics

    Particles are elements that are used in a large number to create a wide range of visual effects like sparks, clouds, fire, etc. Evergine has a Particle System asset so developers can reuse create, adjust and reuse it in your scene.

    GPU vs CPU

    Evergine supports GPU particles simulation when the platform is supported. These simulations are based in compute shaders, allowing a fast and efficient representation of large amount of particles compared to the classical CPU particles.

    In this section

    • Create Particle Systems
    • Using Particles
    • Particles Editor
    • Particle properties
    • Particle shapes
    • Particle spawn
    • Particle forces
    In This Article
    Back to top
    Generated by DocFX