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    Struct HitGroupDescription

    Describes a ray tracing hit group state subobject that can be included in a state object.

    Namespace: Evergine.Common.Graphics.Raytracing
    Assembly: Evergine.Common.dll
    Syntax
    public struct HitGroupDescription

    Fields

    AnyHitEntryPoint

    Optional name of the any-hit shader associated with the hit group. This field can be used with any hit group type.

    Declaration
    public string AnyHitEntryPoint
    Field Value
    Type Description
    string

    ClosestHitEntryPoint

    Optional name of the closest-hit shader associated with the hit group. This field can be used with any hit group type.

    Declaration
    public string ClosestHitEntryPoint
    Field Value
    Type Description
    string

    GeneralEntryPoint

    Optional name of the general shader associated with the hit group. This field can be used with all types of hit groups.

    Declaration
    public string GeneralEntryPoint
    Field Value
    Type Description
    string

    IntersectionEntryPoint

    Optional name of the intersection shader associated with the hit group. This field can only be used with hit groups of the procedural primitive type.

    Declaration
    public string IntersectionEntryPoint
    Field Value
    Type Description
    string

    Name

    The name of the hit group.

    Declaration
    public string Name
    Field Value
    Type Description
    string

    Type

    A value from the HitGroupDescription.HitGroupType enumeration specifying the type of hit group.

    Declaration
    public HitGroupDescription.HitGroupType Type
    Field Value
    Type Description
    HitGroupDescription.HitGroupType

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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