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    Class SkinningSceneManager

    Manager that handles all the skinning meshes.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    SceneManager
    UpdatableSceneManager
    SkinningSceneManager
    Implements
    IDependencyObject
    Inherited Members
    SceneManager.Managers
    SceneManager.Scene
    SceneManager.OnLoaded()
    SceneManager.OnActivated()
    SceneManager.Start()
    SceneManager.OnDeactivated()
    SceneManager.OnDestroy()
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.ShouldBeActivated
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Managers
    Assembly: Evergine.Framework.dll
    Syntax
    public class SkinningSceneManager : UpdatableSceneManager, IDependencyObject

    Properties

    IsComputeEnabled

    Gets a value indicating whether compute shader skinning is enabled.

    Declaration
    public bool IsComputeEnabled { get; }
    Property Value
    Type Description
    bool

    MorphingComputeEffect

    Gets the morphing compute effect.

    Declaration
    public Effect MorphingComputeEffect { get; }
    Property Value
    Type Description
    Effect

    SkinningComputeEffect

    Gets the compute skinning effect.

    Declaration
    public Effect SkinningComputeEffect { get; }
    Property Value
    Type Description
    Effect

    Methods

    OnAttached()

    Invoked when the object is attached to the system.

    Declaration
    protected override bool OnAttached()
    Returns
    Type Description
    bool

    True if everything is OK.

    Overrides
    SceneManager.OnAttached()

    OnDetach()

    Invoked when the object is detached.

    Declaration
    protected override void OnDetach()
    Overrides
    SceneManager.OnDetach()

    RegisterSkinnedRenderer(SkinnedMeshRenderer)

    Registers a skinned renderer.

    Declaration
    public void RegisterSkinnedRenderer(SkinnedMeshRenderer skinnedRenderer)
    Parameters
    Type Name Description
    SkinnedMeshRenderer skinnedRenderer

    The skinned renderer.

    UnregisterSkinnedRenderer(SkinnedMeshRenderer)

    Unregisters a skinned renderer.

    Declaration
    public void UnregisterSkinnedRenderer(SkinnedMeshRenderer skinnedRenderer)
    Parameters
    Type Name Description
    SkinnedMeshRenderer skinnedRenderer

    The skinned renderer.

    Update(TimeSpan)

    Updates this manager.

    Declaration
    public override void Update(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Overrides
    UpdatableSceneManager.Update(TimeSpan)

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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