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    Class UpdatableSceneManager

    This class represents a manager that is updated every frame.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    SceneManager
    UpdatableSceneManager
    BehaviorManager
    ParticlesManager
    PhysicManager3D
    SkinningSceneManager
    Implements
    IDependencyObject
    Inherited Members
    SceneManager.Managers
    SceneManager.Scene
    SceneManager.OnLoaded()
    SceneManager.OnAttached()
    SceneManager.OnActivated()
    SceneManager.Start()
    SceneManager.OnDeactivated()
    SceneManager.OnDetach()
    SceneManager.OnDestroy()
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.ShouldBeActivated
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Managers
    Assembly: Evergine.Framework.dll
    Syntax
    public abstract class UpdatableSceneManager : SceneManager, IDependencyObject

    Methods

    Update(TimeSpan)

    Updates this manager.

    Declaration
    public abstract void Update(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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