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    Namespace Evergine.Framework.Managers

    Classes

    AssetSceneManager

    Asset Scene Manager class.

    BehaviorManager

    Holds all the Behavior instances present in a Scene and updates them.

    DrawableSceneManager

    This class represents a manager that is updated each frame.

    EntityManager

    Collects every Entity instance present in a Scene. As a collection, it supports common operations such as adding and removing entities.

    EntityManager.EntityTagCollection

    This class represents a collection of entities of this EntityManager that have the specified tag.

    EnvironmentManager

    Is responsible for configuring the environment of the scene (SkyBox, general lighting parameters, etc.).

    ParticlesManager

    Scene manager for the particle systems.

    PhysicManager3D

    Class that represents a Physics Manager used for 3D physics simulations.

    RenderManager

    Holds all the Behavior instances present in a Scene and updates them.

    SceneManager

    This class serves as a base for various managers available in "Evergine.Framework.Scene".

    SceneManagers

    Manages SceneManager instances and allows the user to access them.

    ShadowMapManager

    Scene manager for shadow maps.

    SkinningSceneManager

    Manager that handles all the skinning meshes.

    UpdatableSceneManager

    This class represents a manager that is updated every frame.

    Enums

    EnvironmentManager.StrategyTypes

    Environment file generation strategy.

    Delegates

    RayCastCallbackDelegate

    Raycast callback delegate.

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