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    Class Generic6DofJoint3D

    This class represents a 3D physics joint and connects two entities together. All joints restrict some degrees of freedom, seeking a specific configuration.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>
    Generic6DofJoint3D
    Implements
    IDependencyObject
    Inherited Members
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.Axis
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.Anchor
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.AutoConfigureConnected
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.ConnectedAxis
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.ConnectedAnchor
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.UseAngularLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.LowerAngularLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.UpperAngularLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.UseLinearLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.LowerLinearLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.UpperLinearLimit
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.InitJoint()
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.BodyAChanged()
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.BodyBChanged()
    GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.FillJointDef(Generic6DofJointDef3D)
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.breakpoint
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.joint
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.OnBroke
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.rigidBody
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.transform3D
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.connectedBody
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.isActive
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.BreakPoint
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.DebugDrawSize
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.ConnectedEntityPath
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.CollideConnected
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.AppliedImpulse
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.NeedsFeedback
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.JointFeedback
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.OverrideNumSolverIterations
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.OnActivated()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.Start()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.OnDeactivated()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.OnDetach()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.Dispose()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.RefreshJointValue<V>(ref V, V)
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.CreateJoint(Generic6DofJointDef3D)
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.RefreshJoint()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.RemoveConnectedEntity()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.CreateConnectedEntity()
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.GetFrameZ(ref Vector3, ref Vector3, out Matrix4x4)
    Joint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>.GetFrameX(ref Vector3, ref Vector3, out Matrix4x4)
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnAttached()
    Component.OnActivated()
    Component.Start()
    Component.OnDeactivated()
    Component.OnDetach()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.RefreshPrefab(Prefab)
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class Generic6DofJoint3D : GenericAbstract6DofJoint3D<IGeneric6DofJoint3D, Generic6DofJointDef3D>, IDependencyObject

    Constructors

    Generic6DofJoint3D()

    Initializes a new instance of the Generic6DofJoint3D class.

    Declaration
    public Generic6DofJoint3D()

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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