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    Class MTLFrameBuffer

    This class represents a native FrameBuffer object in Metal.

    Inheritance
    object
    FrameBuffer
    MTLFrameBuffer
    Implements
    ILoadable
    IDependencyObject
    Inherited Members
    FrameBuffer.Id
    FrameBuffer.ReaderVersion
    FrameBuffer.Invalidated
    FrameBuffer.Dependencies
    FrameBuffer.disposed
    FrameBuffer.requireFlipProjection
    FrameBuffer.Width
    FrameBuffer.Height
    FrameBuffer.ArraySize
    FrameBuffer.SampleCount
    FrameBuffer.RequireFlipProjection
    FrameBuffer.ColorTargets
    FrameBuffer.DepthStencilTarget
    FrameBuffer.OutputDescription
    FrameBuffer.IntermediateBufferAssociated
    FrameBuffer.disposeAttachments
    FrameBuffer.Dispose()
    FrameBuffer.Invalidate(ILoadable)
    FrameBuffer.ReleaseUnusedMemory()
    Namespace: Evergine.Metal
    Assembly: Evergine.Metal.dll
    Syntax
    public class MTLFrameBuffer : FrameBuffer, ILoadable, IDependencyObject

    Constructors

    MTLFrameBuffer(MTLGraphicsContext, FrameBufferAttachment?, FrameBufferAttachment[], bool)

    Initializes a new instance of the MTLFrameBuffer class.

    Declaration
    public MTLFrameBuffer(MTLGraphicsContext context, FrameBufferAttachment? depthTarget, FrameBufferAttachment[] colorTargets, bool disposeAttachments)
    Parameters
    Type Name Description
    MTLGraphicsContext context

    The graphics context.

    FrameBufferAttachment? depthTarget

    The depth texture, which must have been created with the DepthStencil flag.

    FrameBufferAttachment[] colorTargets

    The array of color textures, all of which must have been created with the RenderTarget flags.

    bool disposeAttachments

    When this framebuffer is disposed, dispose of the attachment textures too.

    Fields

    ColorTargetTextures

    An array of color target textures.

    Declaration
    public MTLTexture[] ColorTargetTextures
    Field Value
    Type Description
    MTLTexture[]

    DepthTargetTexture

    The depth target texture.

    Declaration
    public MTLTexture DepthTargetTexture
    Field Value
    Type Description
    MTLTexture

    Properties

    Name

    Gets or sets a string identifying this instance. It can be used in graphics debuggers tools.

    Declaration
    public override string Name { get; set; }
    Property Value
    Type Description
    string
    Overrides
    FrameBuffer.Name

    Methods

    Dispose(bool)

    Releases unmanaged and optionally managed resources.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    Overrides
    FrameBuffer.Dispose(bool)

    Implements

    ILoadable
    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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