Particle System
Evergine supports complex particle system simulations, taking advantage of Compute Shaders whenever possible.
Basics
Particles are elements that are used in large numbers to create a wide range of visual effects like sparks, clouds, fire, etc. Evergine has a Particle System asset that developers can create, adjust, and reuse in their scenes.
GPU vs CPU
Evergine supports GPU particles simulation when the platform is supported. These simulations are based on compute shaders, allowing a fast and efficient representation of a large number of particles compared to the classical CPU particles.