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    Particle System


    Evergine supports complex particle system simulations, taking advantage of Compute Shaders whenever possible.

    Basics

    Particles are elements that are used in large numbers to create a wide range of visual effects like sparks, clouds, fire, etc. Evergine has a Particle System asset that developers can create, adjust, and reuse in their scenes.

    GPU vs CPU

    Evergine supports GPU particles simulation when the platform is supported. These simulations are based on compute shaders, allowing a fast and efficient representation of a large number of particles compared to the classical CPU particles.

    In this Section

    • Create Particle Systems
    • Using Particles
    • Particles Editor
    • Particle Properties
    • Particle Shapes
    • Particle Spawn
    • Particle Forces
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