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    Class DX12MeshShaderPipelineState

    DX12 Mesh shader pipeline state.

    Inheritance
    object
    PipelineState
    MeshShaderPipelineState
    DX12MeshShaderPipelineState
    Inherited Members
    MeshShaderPipelineState.Description
    Namespace: Evergine.DirectX12
    Assembly: Evergine.DirectX12.dll
    Syntax
    public class DX12MeshShaderPipelineState : MeshShaderPipelineState

    Constructors

    DX12MeshShaderPipelineState(DX12GraphicsContext, ref MeshShaderPipelineDescription)

    Initializes a new instance of the DX12MeshShaderPipelineState class.

    Declaration
    public DX12MeshShaderPipelineState(DX12GraphicsContext context, ref MeshShaderPipelineDescription description)
    Parameters
    Type Name Description
    DX12GraphicsContext context

    The graphics context.

    MeshShaderPipelineDescription description

    The mesh shader pipeline state description.

    Properties

    Name

    Gets or sets a string identifying this instance. It can be used in graphics debugger tools.

    Declaration
    public override string Name { get; set; }
    Property Value
    Type Description
    string
    Overrides
    MeshShaderPipelineState.Name

    Methods

    Apply(ID3D12GraphicsCommandList, DX12MeshShaderPipelineState)

    Applies only changes compared with the previous pipelineState.

    Declaration
    public void Apply(ID3D12GraphicsCommandList commandList, DX12MeshShaderPipelineState previousPipeline)
    Parameters
    Type Name Description
    ID3D12GraphicsCommandList commandList

    The command list where to set this pipeline.

    DX12MeshShaderPipelineState previousPipeline

    The previous pipelineState.

    Dispose()

    Performs tasks defined by the application associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public override void Dispose()
    Overrides
    PipelineState.Dispose()

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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