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    Class VKMeshShaderPipelineState

    This class represents a native pipeline state on Vulkan.

    Inheritance
    object
    PipelineState
    MeshShaderPipelineState
    VKMeshShaderPipelineState
    Inherited Members
    MeshShaderPipelineState.Description
    Namespace: Evergine.Vulkan
    Assembly: Evergine.Vulkan.dll
    Syntax
    public class VKMeshShaderPipelineState : MeshShaderPipelineState

    Constructors

    VKMeshShaderPipelineState(VKGraphicsContext, ref MeshShaderPipelineDescription)

    Initializes a new instance of the VKMeshShaderPipelineState class.

    Declaration
    public VKMeshShaderPipelineState(VKGraphicsContext context, ref MeshShaderPipelineDescription description)
    Parameters
    Type Name Description
    VKGraphicsContext context

    The graphics context.

    MeshShaderPipelineDescription description

    The graphics pipeline state description.

    Fields

    NativePipeline

    The Vulkan native pipeline structure.

    Declaration
    public VkPipeline NativePipeline
    Field Value
    Type Description
    VkPipeline

    NativePipelineLayout

    The Vulkan native pipeline layout structure.

    Declaration
    public VkPipelineLayout NativePipelineLayout
    Field Value
    Type Description
    VkPipelineLayout

    Properties

    Name

    Gets or sets a string identifying this instance. It can be used in graphics debugger tools.

    Declaration
    public override string Name { get; set; }
    Property Value
    Type Description
    string
    Overrides
    MeshShaderPipelineState.Name

    Methods

    Dispose()

    Performs tasks defined by the application associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public override void Dispose()
    Overrides
    PipelineState.Dispose()

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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