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    Class PhysicVehicle3D

    This component represents a physical vehicle.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    PhysicVehicle3D
    Implements
    IDependencyObject
    Inherited Members
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnAttached()
    Component.Start()
    Component.OnDetach()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.RefreshPrefab(Prefab)
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class PhysicVehicle3D : Component, IDependencyObject

    Fields

    ChassisBody

    The RigidBody associated with the vehicle.

    Declaration
    [BindComponent(true, true, BindComponentSource.Owner, null, true)]
    public RigidBody3D ChassisBody
    Field Value
    Type Description
    RigidBody3D

    Transform3D

    The transformation of the vehicle.

    Declaration
    [BindComponent(true, true, BindComponentSource.Owner, null, true)]
    public Transform3D Transform3D
    Field Value
    Type Description
    Transform3D

    Properties

    ChassisWorldTransform

    Gets the chassis world transform.

    Declaration
    public Matrix4x4 ChassisWorldTransform { get; }
    Property Value
    Type Description
    Matrix4x4

    FrictionSlip

    Gets or sets the friction slip.

    Declaration
    public float FrictionSlip { get; set; }
    Property Value
    Type Description
    float

    InternalRigidBody

    Gets the internal rigid body.

    Declaration
    public IRigidBody3D InternalRigidBody { get; }
    Property Value
    Type Description
    IRigidBody3D

    MaxSuspensionForce

    Gets or sets the maximum suspension force.

    Declaration
    public float MaxSuspensionForce { get; set; }
    Property Value
    Type Description
    float

    MaxSuspensionTravel

    Gets or sets the maximum suspension travel in meters.

    Declaration
    public float MaxSuspensionTravel { get; set; }
    Property Value
    Type Description
    float

    NumWheels

    Gets the number of wheels.

    Declaration
    public int NumWheels { get; }
    Property Value
    Type Description
    int

    SuspensionCompression

    Gets or sets the suspension compression.

    Declaration
    public float SuspensionCompression { get; set; }
    Property Value
    Type Description
    float

    SuspensionDamping

    Gets or sets the suspension damping.

    Declaration
    public float SuspensionDamping { get; set; }
    Property Value
    Type Description
    float

    SuspensionStiffness

    Gets or sets the suspension stiffness.

    Declaration
    public float SuspensionStiffness { get; set; }
    Property Value
    Type Description
    float

    Methods

    ApplyEngineForce(float)

    Apply the engine force from the specified wheel.

    Declaration
    public void ApplyEngineForce(float force)
    Parameters
    Type Name Description
    float force

    The engine force to be applied.

    Remarks

    The engine force will be applied to all drive wheels.

    CastRay(ref Vector3, ref Vector3, ref VehicleRaycasterResult)

    This method performs a raycast to simulate car suspension. The default implementation is a simple raycast.

    Declaration
    public virtual IPhysicBody3D CastRay(ref Vector3 from, ref Vector3 to, ref PhysicVehicle3D.VehicleRaycasterResult result)
    Parameters
    Type Name Description
    Vector3 from

    The starting point of the raycast.

    Vector3 to

    The ending point of the raycast.

    PhysicVehicle3D.VehicleRaycasterResult result

    The raycast result.

    Returns
    Type Description
    IPhysicBody3D

    The hit body.

    OnActivated()

    Invoked when the object is activated once it is attached.

    Declaration
    protected override void OnActivated()
    Overrides
    Component.OnActivated()

    OnDeactivated()

    Invoked when the object is deactivated.

    Declaration
    protected override void OnDeactivated()
    Overrides
    Component.OnDeactivated()

    SetBrake(float)

    Set the braking force in the vehicle.

    Declaration
    public void SetBrake(float brake)
    Parameters
    Type Name Description
    float brake

    The braking force to be applied.

    Remarks

    The brake value will be set to all brakable wheels.

    SetSteeringValue(float)

    Sets the steering value of the vehicle.

    Declaration
    public void SetSteeringValue(float steering)
    Parameters
    Type Name Description
    float steering

    The steering value to be applied.

    Remarks

    The steering value will be applied to all steering wheels.

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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